In Summoners War, there is a place called the Cairos Dungeon which contains several dungeons that will help you in your progress. However, it requires different strategies in order to complete them and obtain the appropriate rewards . Here is a short guide to successfully defeating all the bosses in Cairos Dungeon of Summoners War.
First of all, you should know that this area is only accessible to players who have completed the Kabir Ruins in the Summoners War campaign.
There are five main dungeons in the Cairos Dungeon which you will have to face mainly to drop new runes:
These five dungeons will be the first hurdles for a player new to sw as you will need to use different strategies to defeat them. For example, in order to finish DB10, you will have to spend a lot of time farming GB10 in order to get the runes needed for your monsters. For the NB10, it will be the DB10 that will have to be farmed!
But recently, a major SW update allows you to farm 12 floors in Giant's Caster, Dragon's Lair and Necropolis, which will of course be more complicated than the B10 floors of these dungeons.
In addition, there is an elementary Hall for each attribute of the game:
We will talk about these halls below, but they are very important to awaken the monsters.
The "HoH" or "Hall of Heroes" allows you to get the parts of a native 4-star monster. In the same vein, there are other event dungeons in SW.
Let's start with the dungeons where we'll farm runes to upgrade our monsters. To find out which ones to upgrade and which ones to add to your monsters, go to our rune guide.
The Giant's Castel, as explained in our guide to defeating it, will be the first challenge in the player's progression through Summoners War. It is divided into 12 floors, all of which have the same attributes and increase in difficulty.
We recommend that you take a look at our article on how to beat your first GB10.
Each floor is broken down into 4 waves that must be destroyed in order to reach the boss. It is very important to succeed because it is part of the main missions, but also because it allows you to obtain the first real runes that will allow you to increase the statistics of your monsters.
Here is the list of runes that can be obtained by finishing it:
As has been shown, these runes are necessary to move on to the next dungeon. In addition to dropping the runes directly, you will be able to obtain various materials needed to make runes:
The Dragon's Lair (DB) is more difficult to defeat than the Giant's Castel (GB ) as you will have to use different monsters and different strategies. This dungeon consists of 12 floors which are all of the same attribute.
The DB allows you to obtain runes which are also essential to defeat the Necropolis:
It will also provide the same crafting materials as the Giant's Castel.
To get interesting runes (5 and 6 stars), you will of course have to farm the DB10.
This one is surely one of the most complicated to beat as it is nothing like the other two dungeons. The Necropolis is a last and final step in order to obtain the runes that will be used in PvP or to make the first World Rifts.
Here is the list of runes you can obtain:
It also allows you to obtain the same materials needed to make different runes as the previous two dungeons.
The Steel Fortress is a new dungeon that allows you to obtain attribute artefacts that have been recently added to the Summoners War content.
This dungeon is divided into 10 floors which can be very complicated if you don't have the right strategy. The boss mechanic that is the wind attribute of this dungeon is new and requires a delicate approach.
Check out our guide to Summoners War SB10 to find out more!
This dungeon contains the fastest boss in Summoners War, so be careful who you hire. In this dungeon, it is possible to obtain type artefacts that will improve the skills of your monsters.
It is divided into 10 stages which will also be difficult to destroy if you don't have the right strategy. I advise you to consult our guide on PB10 to make it easier to succeed. The boss has a Light attribute, so you'll have to find the right monsters to destroy it.
The Hall of Magic is essential for the awakening of monsters. It allows you to obtain different essences of magic, but more randomly, the essences of other attributes :
It is also possible to obtain "Magic Powder" which can be used to make scenery items or to open secret dungeons.
The elemental dungeons will allow you toobtain essences of the dungeon attribute. Beware, however, that these are not available every day!
Here is the table to organize the awakenings of your monsters:
Day | Hall | Type of essence |
---|---|---|
Sunday | Lights | Essence of light |
Monday | Dark | Essence of Darkness |
Tuesday | Fire | Fire essence |
Wednesday | Water | Water essence |
Thursday | Wind | Essence of wind |
The Hall of Water allows you to obtain essences to awaken water-attribute monsters:
These essences will also allow you to open secret dungeons.
The Hall of Fire allows you to obtain fire essences to awaken monsters of the same attribute:
As with the previous hall, these essences will open the following secret dungeons.
The Hall of Wind allows you to obtain wind essences to awaken monsters of the same attribute:
It is also possible to open the following secret dungeons with its essences.
This is one of the most important at the beginning of the game because it allows you to obtain the light inugami(Belladeon) and the light cowgirl(Loren), which are two indispensable monsters. Here is the list of essences that can be obtained in this hall:
The following secret dungeons can be obtained.
This Hall allows you to obtain various monsters that can be useful at the beginning of the game, but it is mainly used to obtain the essences necessary for the awakening of Veromos:
The following secret dungeons can be obtained.
There are three other rarer dungeons that appear during in-game events:
Don't hesitate to farmer several essences in advance to avoid being caught short to awaken a 5 nat monster following a lucky Summon Session!
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