Summoners War artifacts have recently made their appearance in the game as a result of the major update The Shift. Their use brings a big plus to the gameplay and complements the runes in improving monsters.
An artefact is a magical item that increases certain primary and secondary properties of the monsters to which it is assigned.
Having only recently made their appearance, they can help new and old players alike to improve their monsters for PvE and PvP.
As mentioned above, artefacts are used to improve certain properties such asATK, DEF and HP. Their sub-properties attribute certain additional effects.
Artifacts can be divided into two groups, which allow them to be distinguished for better use.
All the above-mentioned artefacts can only be applied to a monster of the same attribute and type. This makes it possible to obtain a specific artefact that can be applied to a monster type.
Artifacts are fairly easy to obtain in Summoners War, as they are farmable in the two new Cairos Dungeons. Of course, this is like runes, an artifact is not guaranteed on every run in one of these two dungeons.
The artefacts to be obtained from Steel Fortress are attribute artefacts which are divided into several categories.
Main Property | Sub-property |
---|---|
Increased damage | Fire damage +2% to 4%. Water damage +2% to 4%. Wind damage +2% to 4%. Light damage +2% to 4%. Dark damage +2% to 4%. Counterattack damage +1% to 3%. Joint attack damage +1% to 3%. Bomb damage +1% to 3%. Reflection damage +1% to 3%. Devastating strike damage +2% to 4%. |
Damage reduction | Fire damage received -3% to 6%. Water damage received -3% to 6%. Wind damage received -3% to 6%. Light damage received -3% to 6%. Darkness damage received -3% to 6%. Disabling damage received -1% to 3%. Critical damage received -1% to 3%. |
Increase in statists | Attack proportional to VPs lost +3% to 6%. Defence proportional to VPs lost +3% to 6%. Speed proportional to VPs lost +3% to 6%. Speed under incapacitation effect +3% to 6%. |
Increased benefits | Attack reinforcement effect +2% to 4%. Defence reinforcement effect +2% to 4%. Speed increase effect +3% to 6%. Critical rate increase effect +3% to 6%. |
Additional damage effect | Additional damage from 0.1% to 0.3% of HP. Additional damage from 2% to 4% of attack. Additional damage from 2% to 4% of defence. Additional damage from 20% to 40% of speed. |
Other effects | Life drain +1% to 3%. HP after resurrection +1% to 3%. Attack gauge after resurrection +1% to 3%. |
As you can see, these artefacts are very useful for all content and monster types in Summoners War.
The artefacts to be obtained in this dungeon will be different from those mentioned above, as it will be possible to farm type artefacts.
Here is the list of type artefacts and their properties which are also very useful depending on the monsters to be used in the different scenarios.
Main Property | Sub-property |
---|---|
Increased damage | Critical Damage (Skill 1) +3% to 6%. Critical Damage (Skill 2) +3% to 6%. Critical Damage (Skill 3) +3% to 6%. Critical Damage (Skill 4) +3% to 6%. Counter Attack Damage +1% to 3%. Joint Attack Damage +1% to 3%. Bomb Damage +1% to 3%. Reflection Damage +1% to 3%. Devastating Strike Damage +2% to 4%. |
Damage reduction | Damage received by incapacitation effects -1% to 3%. Critical damage received -1% to 3%. |
Increase in statistics | Attack proportional to VPs lost +3% to 6%. Defence proportional to VPs lost +3% to 6%. Speed proportional to VPs lost +3% to 6%. Speed under incapacitation effect +3% to 6%. |
Increased benefits | Attack reinforcement effect +2% to 4%. Defence reinforcement effect +2% to 4%. Speed increase effect +3% to 6%. Critical rate increase effect +3% to 6%. |
Increase in care | Recovery (skill 1) +3% to 6%. Recovery (skill 2) +3% to 6%. Recovery (skill 3) +3% to 6%. |
Increased accuracy | Accuracy (skill 1) +3% to 6. Accuracy (skill 2) +3% to 6. Accuracy (skill 3) +3% to 6. |
Additional damage effects | Additional damage from 0.1% to 0.3% of HP. Additional damage from 2% to 4% of attack. Additional damage from 2% to 4% of defence. Additional damage from 20% to 40% of speed. |
Other effects | Life drain +1% to 3%. HP after resurrection +1% to 3%. Attack gauge after resurrection +1% to 3%. |
All artefacts can be upgraded as runes in the specific tab.
Artifacts can be upgraded like runes with a maximum of +15. Of course, when upgrading to +3, +6, +9 and +12, a sub-property will be upgraded or appear.
The artefacts obtained are stored in the same tab as the runes. To improve it, nothing very complicated, just do as for the runes!
Here is an example with this random Light attribute artifact, which mainly increases HP and has the following sub-properties:
We will increase it to +12 to see the possible improvements.
Here the improvements are as follows:
As with runes, it is possible to convert the sub-properties of artefacts in two ways.
This option allows you to convert a sub-property of your choice to a better one or vice versa.
It will cost 20 conversion stones each time this action takes place. These stones are available in the two new dungeons mentioned above.
This conversion is different from the previous one as it allows you to convert sub-properties with special stones available in the crafting building.
To make a special conversion, you need engraved stones that you have to create in the crafting building. We will see the different stones to obtain.
These stones require a three star monster and 20 conversion stones.
These stones require four-star monsters and 40 conversion stones.
Hopefully, with this guide, you now know the direction to take to properly farm artifacts in Summoners War and apply them according to their properties and attributes! 🙂
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