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Spiritual Realm Abyss Hard : F2P and speed team on Summoners War

Spiritual Realm Abyss Hard Team Guide

The Spiritual Realm is one of the latest dungeons to appear in Summoners War's Cairos Dungeon, following the Reloaded update. This dungeon, like DB12 and NB12, features a very difficult floor, SR12, also known as the Spiritual Realm abysses hard. This is a complex dungeon, requiring the application of a specific strategy to meet its high difficulty level!

The Farmable F2P team for SW SR12

There are many possible combinations for defeating the boss of the SR12 stage of the Spiritual Realm. In fact, some monsters stand out from the crowd in terms of their ability to achieve this goal. Here's an example of a team that has the advantage of being entirely farmable and very easy to obtain:

Icon

Monster

Runage

Verdehile team F2P

Verdehile

Increases the attack gauge of all allies by 20%. It is rune Rage/Lame with VIT/TX CRIT% / ATQ% / DEF+.

Xiang-Fei team F2P

Xiang-Fei

It makes the run safer because it not only removes harmful effects but also sets a break def, not forgetting that it restores life to all allies! Rune as ATQ%/ /DCC%/VIT.

Raoq team F2P

Raoq 2nd awakening

Play as Fatal/Lame with ATQ%/ DCC% to inflict heavy damage and perform a joint attack, while being able to weaken the defence for 2 turns.

Kahli

She increases the attack speed and attack power of all her allies. She also attacks while ignoring the boss's defence. It can be rune as a Rage/ Blade with ATQ%/DG CRIT%.

Sieq team F2P

Sieq

This monster is the keystone of your team with its skill 3, which increases the critical cuts of all allies for 3 turns ! It is runeable as Violent/Blade with DG CRIT%/ ATQ% / HP%.

The alternative for your SR12 team

If you're looking for an alternative for your team, we recommend replacing Xiang-Fei with other monsters such as Jean or Naomi , who will make ideal allies:

Icon

Monster

Runage

Naomi team F2P

Naomi

She can be rune as a Rage/ Blade with VIT/TDG CRIT%/ ATQ% and allows you to score critical hits when the boss has harmful effects on her.

Jean team F2P

Jean

Inflicts heavy damage depending on the boss's HP. It is runeable as Rage/Lame with ATQ%/DG CRIT%.

Speed Team of SR12 Summoners War

This team is made up of the 5 most commonly used monsters in this dungeon, and is the fastest to complete the SR12 stage. For a sure-fire result, you'll need to stick to the very precise order of speed: Sieq, Shaina, Raoq, Astar and Verdehile! Finally, the speed of each member of your team must be between 145 and 165 to effectively defeat the boss of the Spiritual Realm in Summoners War's Abyss Hard! Here's an example of a speed team for SR12 in Summoners War.

Icon

Monster

Runage

Verdehile Speed Team

Verdehile

It is runeable in the same way as the farmable team in Rage/Lame.

Raoq Speed Team

Raoq 2nd awakening

Like Raoq, he has the same runes.

Shaina team speed

Shaina

She is runeable in Rage/Lame with ATQ%/DG CRIT% and can inflict break damage on all opponents.

Astar team speed

Astar

Not only does she inflict a lot of damage, but she also undercuts skills that have a pause time. She uses Rage/Lame with ATQ%/DG CRIT% /PV.

Sieq team speed

Sieq

It is also runeable in the same way as the farmable team.

As mentioned above, the strategy is to have one or more monsters that can increase the critical rate on all your allies. To fully counter the boss, each monster in your team needs to be equipped with beautiful runes, ensuring a critical rate of 100%, not forgetting critical damage. That way, he'll take a lot of damage, so you can get rid of him more quickly.

Another important point: as this is a wind element boss, it's best to go for fire-type monsters, which will give you a 15% critical rate elemental buff !

Strategy for the Spiritual Realm Abyss Hard

The Spiritual Realm has two upper levels, just like the other dungeons in Cairos. It allows you to obtain exclusive 6-star runes, such as the new Seal and Intangible runes , in addition to 5 others already present in SW! If the runes don't suit you, you can transform them into 'Rune Essence' to create new ones in the Crafting building!

SR levels of Summoners War

But before we hope to obtain all these superb runes, let's take a look at how to complete SR12, taking into account all the waves, the boss mechanics, but above all your runage and the right team to defeat it!

The first wave of SR12 Summoners War

In the first wave of SR12 Spiritual Realm, there are two crystals and two golems that can inflict massive damage on your monsters if they're not quickly eliminated.

The SR12 Summoners War mini-boss

In the second wave of Abyssal H, you'll have to face the mini-boss, accompanied by two golems. These will try to control you by disrupting recovery, inflicting continuous damage and quickly filling their attack gauge . Don't hesitate to focus the boss!

The third wave of SR12

Once you've defeated the DB12 mini-boss, you'll need the two crystals and the golems again, but this time their level will have increased slightly. To defeat them again, you'll need to apply the same strategy as for the first wave.

The boss of SW SR12

The Boss of SR 12 Summoners War

You've finally reached the final stage of the Spiritual Realm's abyssal final floor, the Ancient Spirit boss! This boss has a rather special skill, which reduces your team's critical rate by 50%. As a result, if you attack him with non-critical hits, his special attack will be all the stronger! So it's more than necessary to have critical rate buffs if you hope to defeat him. To go into a little more detail, here are each of the boss's abilities:

Icon

Skill

Description

Meteor Shower

Meteor Shower

Attacks all enemies twice to apply a Forget effect for 2 turns with a 50% chance and reduces their attack speed for 2 turns with a 50% chance.

Ancient Crystal Orb

Ancient Crystal Orb (passive)

Each time a non-critical attack is received from the enemy by the boss and the crystals, resist the harmful effects and save 1 unit of magic in the crystal orb. In addition, every time a critical hit is dealt when the boss and crystals attack, save 1 unit of magic in the crystal orb. Up to 9 units of magic in the Crystal Orb can be placed in the Ancient Crystal Orb.

Magic Power Barrage

Meteor explosion (passive)

After attacking the boss and the crystals, randomly attack as many enemies as there are magic units in the (Ancient Crystal Orb) to increase the pause time of their skills every turn with a 20% chance. The magic units in the Orb all disappear after the attack.

Spiritual Pact

Spiritual Pact (passive)

All enemies' critical rates are halved at the start of combat, but increased by 5% per beneficial effect on them during combat.

With all these tricks up your sleeve, you can finally start farming SR12 runes in Summoners War to improve your team! Now all you have to do is tackle NB12 and GB12!

Sopy_Jo
Sopy_Jo An intrepid explorer of mobile games, I travel through different universes, searching for my next great adventure. These days, it's Cookie Run: Kingdom and Summoners War that occupy a good part of my days.
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