In this TFT items cheat sheet set 7, we'll take a look at the available item components and all the possible combination recipes and their effects. After all, although it is important to know the most effective TFT comps in the meta, you will not be able to progress if you do not know how to equip your champions correctly.
In TFT, items are essential for good results. In the course of the game, you will get object components or complete items. Without further ado, let's start our TFT item guide with the list of item components and their effects.
TFT Items
Set 7 item components effects
B.F. Sword
You gain 10 points of attack damage.
Training gloves
You gain a 5% critical strike chance and a 10% dodge chance.
Recurve Bow
You gain 10% attack speed.
Tear of the Goddess
You gain 15 mana.
Giant's belt
You gain 150 HP.
Needlessly Large Rod
You gain 10 ability power.
Negatron coat
You gain 20 magic resist.
Spatula
Useless on its own, but can be used to create emblems.
Chain vest
You gain 20 armor.
TFT: set 7 complete items
Let's continue with the second part of our TFT cheat sheet: the complete items. By combining the component items, you will get different results. Here is a list of TFT set 7 complete items.
TFT Items
Recipes
Set 7 complete items effects
Blood Thirster
+
The damage heals the wearer by 25% of the damage dealt. Once per battle, at 40% health, you gain a health shield of 25% of max HP that lasts up to 5 seconds.
Blue Buff
+
You gain 20 mana bonus from the start, then 20 mana points after casting a spell.
Dragon's Claw
+
You gain 120 points of magic resist. Every 2 seconds, the wearer heals by 1.2% of their maximum health for each enemy that targets them. If the wearer is a Dragon, all effects are increased by 20%.
Gargoyle Stoneplate
+
You gain 18 armour and 18 magic resistance points for each enemy that targets the wearer.
Giant Slayer
+
Attacks and spells deal 25% more damage. If the target has more than 2200 HP max, you deal 50% more damage.
Guinsoo's Rageblade
+
Attacks increase attack speed by 6%. This effect is cumulative.
Pistolame Hextech
+
The damage heals the wearer and their ally with the least amount of health, by 25% of the damage inflicted.
Infinity Blade
+
You gain 10% critical strike damage and 75% critical strike chances. Each point of critical strike chance above 100% increases the critical strike damage by 1%.
Spear of Shojin
+
You gain 8 mana points per attack.
Warmog's Armor
+
You gain an extra 1000 HP.
Titan's Resolve
+
You gain 2 attack damage and ability power when you inflict or receive damage. When you have accumulated the effect 25 times, you gain 25 armor and magic resist.
Sunfire Cape
+
You gain 400 HP. Every 2 seconds, enemies within 2 hexes burn at 10% of their maximum health in raw damage for 10 seconds. Any healing they receive is reduced by 50%.
Hand of justice
+
You gain 15 attack damage and 15% ability power. Your spells heal you by 15% of the damage inflicted. Each round, one of these two effects is improved by 30%.
Quicksilver
+
You gain 20% attack speed and are immune to crowd control for the first 15 seconds of combat.
Bramble Vest
+
You gain 60 armor. The extra damage taken by a critical hit is reduced by 75%. When hit by an attack, deal 75/100/150 magic damage to all nearby enemies (once every 2.5 seconds).
Jeweled Gauntlet
+
You gain 40% critical hit damage and 10 ability power. Magic and raw spell damage can inflict critical strikes.
Statikk Shiv
+
You gain 15% attack speed. Every 3 attacks, you deal 70 magic damage to 4 enemy units and reduce their magic resist by 50% for 5 seconds.
Redemption
+
You heal adjacent allies of 12% of their missing health every 5 seconds. Affected allies take 25% less area damage for 5 seconds (damage reduction does not stack).
Handschuhe des Diebs
+
Each turn, your champion gains 2 random items, which improve with the player's level. On TFT, this item takes all 3 available slots per unit.
Archangel's staff
+
You gain 20 ability power at the beginning of the fight, then every 5 seconds.
Morellonomicon
+
You gain 30 ability power. Magic or raw spell damage burns the wearer's target, dealing 25% of the target's maximum health as raw damage over 10 seconds and reducing healing by 50% for the duration of the burn.
Zeke's Herald
+
At the start of combat, the carrier and units in the same line within one hex gain 30% attack speed.
Ionic Spark
+
Enemies within 3 hexes have their magic resist reduced by 50%. When they cast a spell, they take magic damage equal to 250% of their maximum mana.
Shroud of Stillness
+
At the start of the fight, you fire a beam in front of you which delays the first spell of the affected enemies by 35%.
Frozen heart
+
Ennemies attack speed within 2 hexes of the wearer is reduced by 25%.
Banshee's Claw
+
The wearer and allies in the same line one hex away gain a shield that blocks the first spell up to 600 HP.
Chalice of Power
+
The wearer and allies in the same line one hex away gain 30 ability power.
Last Whisper
+
When you deal physical damage, you reduce the target's armor by 50% for 5 seconds. This effect does not stack.
Rabadon's Deathcap
+
You gain an additional 75 ability power bonus.
Runaan's Hurricane
+
You gain 10 attack damage. Attacks fire a bolt of lightning at a nearby enemy, dealing 70% of the wearer's attack damage as physical damage.
Zephyr
+
At the start of the fight, you summon a whirlwind on the other side of the arena that removes the enemy furthest from the combat carrier for 5 seconds.
Edge of Night
+
Once per battle, when the wearer drops to 50% health, you briefly become untargetable and get rid of negative effects. Afterwards, you gain 30% bonus attack speed.
Locket of the Iron Solari
+
The wearer and allies in the same line two hexes apart gain a 300/350/400 shield for the first 15 seconds of the fight
Deathblade
+
You gain 40/70/100 attack damage.
Zz'Rot Portal
+
At the beginning of the fight, you provoke enemies within a radius of 4 hexes. When the wearer dies, a monster appears, provoking nearby enemies and effective at 25%.
Rapid Firecannon
+
You gain 50% attack speed and one hex of range. Your attacks cannot miss.
TFT: set 7 spatula items
To finish this TFT items cheat sheet set 7, let's look at the Spatula items. While this component has no effect on its own, when combined with any other component, it allows you to gain an Emblem. When you equip an Emblem on a champion, the trait of the Emblem is added to those of the unit. Here is the Spatula items list and the trait they provide.
TFT Items
Recipes
Set 7 emblems effects
Assassin Emblem
+
The wearer gains the Assassin trait
Cavalier Emblem
+
The wearer gains the Cavalier trait.
Dragonmancer Emblem
+
The wearer gains the Dragonmancer trait.
Ragewing Emblem
+
The wearer gains the Ragewing trait.
Guardian Emblem
+
The wearer gains the Guardian trait.
Shimmerscale Emblem
+
The wearer gains the Shimmerscale trait.
Mage Emblem
+
The wearer gains the Mage trait.
Mirage Emblem
+
The wearer gains the Mirage trait.
We have finished with our TFT items guide to Set 7. You now know all the possible combinations of the item components. To find out which champions to equip them on, head over to our TFT builds items guide to Set 7 and create one of the best TFT comps in Set 7.
Alco
A fan of video games, SF, comics, cinema and new technologies, he is a bit of a geek cliché, but he assumes it.
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