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TFT Set 10 Augments Tier List: ranking of the best Augments

augments tier list tft set 10

Augments are a core part of TFT gameplay and with over 150 possibilities, it's hard to know which one exactly is the best choice - even while offered just 3 at a time! With that in mind, we've put together our Augments tier list to make the choice that much easier. You can find every TeamFight Tactics Set 10 Augment below, split into its quality (Silver, Gold, and Prismatic) and ranked by overall power level : God Tier Augments, S+, S, A+, A, A-, B+, B and B-. For each augment, we also suggest the most popular traits. Find out the best TFT Set 10 Augments for your comps!

TFT Augments Tier List: Best Silver Augments

We'll kick things off by looking at Silver Augments. These are the lowest power level TFT Set 10 Augments and the ones that appear most frequently. You're likely to see a lot of these, so make sure to take a close look at the list and pick ones that suit your game plan.

If you're unsure on which to go with, Spoils of War I is almost always the best pick and has earned a God Tier ranking for its strength.

Tier

TFT Set 10 Augments

Augment Description

Popular Traits

God Tier

Spoils of War I

Spoils of War I

When you kill an enemy unit, there's a 25% chance to drop loot.

Heartsteel

True Damage

K/DA

S+

Stationary Support I

Stationary Support I

Gain a Target Dummy. In 8 player combats, equip the dummy with 1 random Support Item(s), which cannot be removed.

Heartsteel

Pentakill

K/DA

S+

Vampirism I

Vampirism I

Your units gain 60 Health. Gain an additional 10 Health and 1% Omnivamp per 2 missing Tactician Health.

Heartsteel

Pentakill

K/DA

S+

Stimpack

Stimpack

Gain 4 components after you lose 50 player health.

Heartsteel

Pentakill

K/DA

S+

Blood Money

Blood Money

Gain 1 gold per 3 Health your Tactician loses.

Pentakill

Superfan

Heartsteel

S+

Keepers I

Keepers I

At the start of combat, your units grant adjacent allies a 160 health shield for 8 seconds.

Disco

Spellweaver

Country

S+

Risky Moves

Risky Moves

Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.

Disco

Pentakill

S

Reach The Summit

Reach the Summit

When you reach Level 9, gain 10 gold and 50 XP

Heartsteel

Pentakill

S

Help Is On The Way

Help Is On The Way

After 5 player combats, choose 1 of 4 Support items.

Heartsteel

Pentakill

8-Bit

S

Cybernetic Bulk I

Cybernetic Bulk I

Your champions holding an item gain 200 health.

Heartsteel

True Damage

Pentakill

S

Young and Wild and Free

Young and Wild and Free

You can always move freely on Carousel rounds. Gain 2 gold.

Heartsteel

True Damage

Pentakill

S

Cybernetic Uplink I

Cybernetic Uplink I

Your champions holding an item gain 150 Health and restore 2 Mana per second.

Spellweaver

Disco

Pentakill

S

Harmacist I

Harmacist I

Your units heal for 10% of the damage they deal, and they convert 50% of excess healing to magic damage on their next attack.

True Damage

Crowd Diver

8-Bit

S

AFK

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Pentakill

Superfan

S

Ones, Twos, Three

Ones, Twos, Three

Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.

Heartsteel

Disco

Superfan

S

Latent Forge

Latent Forge

Gain an Ornn Item Anvil after 7 player combats.

Heartsteel

EDM

Pentakill

S

Lategame Specialist

Lategame Specialist

Gain 44 gold when you reach Level 9. (Will not be offered with Level Up! and vice versa)

Heartsteel

Pentakill

A+

Blistering Strikes

Blistering Strikes

Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 33%.

Punk

K/DA

Heartsteel

A+

Silver Veil

Silver Veil

Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

Crowd Divers

EDM

True Damage

A+

Iron Assets

Iron Assets

Gain a Component Anvil and 2 Gold.

Spellweaver

Disco

Pentakill

A+

Unified Resistance I

Unified Resistance I

Combat start: Your units that share a row with at least 2 other units gain 18 Armor and 18 Magic Resist.

Heartsteel

Pentakill

8-Bit

A

Component Buffet

Component Buffet

Whenever you would get a random component, instead gain a component anvil.

Punk

Heartsteel

Spellweaver

A

Tiny Titans

Tiny Titans

Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.

Heartsteel

Pentakill

A

Buried Treasures I

Buried Treasures I

At the start of the next 2 rounds, gain a random item component.

Punk

Spellweaver

Heartsteel

A

One, Two, Five!

One, Two, Five!

Gain 1 random component, 2 Gold, and 1 random Tier 5 champion.

Heartsteel

Pentakill

Spellweaver

A

Teaming Up I

Teaming Up I

Gain 1 random component and 2 random Tier 3 Units.

Country

Heartsteel

Pentakill

A

Silver Spoon

Silver Spoon

Gain 12 XP.

Heartsteel

EDM

K/DA

A

Pumping Up I

Pumping Up I

Your units gain 5% Attack Speed. Each round, increase this by 0.5%.

Punk

True Damage

Country

A

Cutting Corners

Cutting Corners

Leveling up costs 3 XP less.

Heartsteel

EDM

Pentakill

A

Best Friends I

Best Friends I

Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor.

Punk

Emo

Pentakill

A-

Parting Gifts

Parting Gifts

When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 35% of their maximum Health.

Heartsteel

Disco

K/DA

A-

Healing Orbs I

Healing Orbs I

When an enemy dies, the nearest allied unit is healed for 300 health.

Spellweaver

EDM

Sentinel

A-

Pandora's Items

Pandora's Items

Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

Heartsteel

Punk

Spellweaver

A-

Team Building

Rolling for Days I

Gain a Lesser Champion Duplicator. This happens a second time after 8 player combats.

Country

Crowd Diver

EDM

A-

Rolling for Days I

Team Building

Gain 10 free Shop refreshes. These Shop refreshes carry over between round.

Country

Punk

Heartsteel

A-

Indomitable Will

Indomitable Will

When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.

True Damage

Crowd Diver

EDM

A-

Item Grab Bag I

Item Grab Bag I

Gain 1 random completed item.

Heartsteel

K/DA

B+

Silver Ticket

Silver Ticket

Every 4 Shop refreshes, gain a free refresh.

Punk

Country

Crowd Diver

B+

Sticks and Stones

Sticks and Stones

Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.

Spellweaver

Disco

EDM

B+

Recombobulator

Recombobulator

Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.

5-cost Traits

B+

Good for Something I

Good for Something I

Champions that aren't holding items have a 30% to drop 1 gold on death.

Heartsteel

Pentakill

EDM

B

Partial Ascension

Partial Ascension

After 15 seconds, your units deal 33% more damage.

Disco

Spellweaver

B

Missed Connections

Missed Connections

Gain a copy of each Tier One champion.

Punk

True Damage

Spellweaver

B

Caretaker's Ally

Caretaker's Ally

When you reach Level 6, gain a 2-star Tier 3 unit. Each time you level up, gain the same random Tier 3 champion.

Punk

True Damage

EDM

B

Switching Gears

Switching Gears

Gain 2 gold whenever you break your win or loss streak.

EDM

Disco

B-

On a Roll

On a Roll

Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold.

Punk

Country

TFT Augments Tier List: Best Gold Augments of Set 10

Next up are TFT Gold Augments. These are a bit less common than Silver and quite a bit more powerful. Gold Augments give many strong effects and, as opposed to Silver Augments, many of these interact directly with Traits. Again, make sure you pick ones that suit your comp and game plan.

Tier

TFT Set 10 Augments

Augment Description

Popular Traits

God Tier

Last Stand

Last Stand

The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.

Heartsteel

Pentakill

Disco

S+

Expose Weakness

Expose Weakness

Damage from Executioners' attacks and spells Shred and Sunder enemies by 40% for 3 seconds. Gain a Twitch.

Punk

Country

Pentakill

S+

Little Buddies

Little Buddies

Your 4-cost and 5-cost champions gain 90 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

Disco

Superfan

Pentakill

S+

Spoils of War II

Spoils of War II

When you kill an enemy unit, there's a 35% chance to drop more loot. Gain a component anvil when you reach level 5, 6, 7, and 8.

Heartsteel

Pentakill

True Damage

S+

Twin Terror I

Twin Terror I

When you field exactly 2 copies of a champion, they both gain 200 max Health and 20% attack speed and critical strike chance. When you 3 star, gain a 2-star copy.

Punk

Country

Emo

S+

That's Jazz Baby!

That's Jazz Baby

Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits. 3: 20 max Health 5: and 2% Attack Speed 7: and 2% Attack Damage and 2 Ability Power

Jazz

S

Three's a Crowd

Three's a Crowd

Your units gain 80 health for each 3 cost unit you field.

Country

Emo

S

Vampirism II

Vampirism II

Your units gain 70 Health. Gain an additional 20 Health and 1% Omnivamp per 5 missing Tactician Health.

Edgelord

Crowd Diver

Heartsteel

S

What Doesn't Kill You

What Doesn't Kill You

Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

Heartsteel

5-cost Traits

S

Escort Quest

Escort Quest

Gain a Training Dummy. Each round, if it survives combat, gain 2 gold.

Disco

Heartsteel

Sentinel

S

Patient Study

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Heartsteel

5-cost Traits

S

Martyr

Martyr

Whenever one of your units dies, all allies heal for 15% of Maximum health.

Heartsteel

EDM

Pentakill

S

Cluttered Mind

Cluttered Mind

Gain 4 random 1-cost champions. If your bench is full at the end of a round, gain 4 experience points.

Heartsteel

5-cost Traits

Disco

S

Heavy Hitters

Heavy Hitters

Your units with at least 1600 maximum Health gain Attack Damage and Ability Power equal to 2% of their maximum Health.

Punk

Bruiser

Pentakill

S

Inspiring Epitaph

Inspiring Epitaph

When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.

Crowd Diver

Edgelord

EDM

S

Caretaker's Favor

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.

Disco

Pentakill

Heartsteel

S-

Idealism

Idealism

Gain a Hand of Justice. Champions with a Hand of Justice deal 25% increased damage.

Crowd Diver

True Damage

EDM

S-

Not Today

Not Today

Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.

Crowd Diver

True Damage

EDM

S-

Clear Mind

Clear Mind

If you have no units on your bench at the end of a round, gain 3 experience points.

Heartsteel

5-cost Traits

S-

Metalheads

Metalheads

Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 5% of their max Health on takedown. Gain a Kayle and a Gnar.

Pentakill

S-

Salvage Bin

Salvage Bin

Gain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components.

Heartsteel

Pentakill

A+

Jeweled Lotus

Jeweled Lotus

Magic and true damage from your units' Abilities can critically strike. Your units additionally gain 40% Critical Strike Chance.

Spellweaver

Disco

Emo

A+

Too Big to Fail

Too Big to Fail

Your Bruisers explode on death, dealing 30% of their maximum health to enemies within 1 hex. After 15 seconds in combat the explosion radius doubles. Gain 2 Bruisers.

Bruiser

A+

Blinged Out

Blinged Out

Your True Damage champions gain 80 Health and 5% Attack Speed for each item they are holding. Gain a Yasuo and a Senna.

True Damage

A+

Crash Test Dummies

Crash Test Dummies

At the start of combat your Target Dummies launch themselves towards the largest clumps of enemies, stunning units near them for 2 seconds. Gain 2 Target Dummies.

Heartsteel

Jazz

Crowd Diver

A+

Portable Forge

Portable Forge

Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.

Heartsteel

Pentakill

Country

A+

Sleight of Hand

Sleight of Hand

Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.

True Damage

Rapidfire

Heartsteel

A+

Teaming Up

Teaming Up II

Gain 1 random Support item and 1 random Tier 4 Unit.

Heartsteel

EDM

Pentakill

A+

Stationary Support II

Stationary Support II

Gain a Target Dummy. It has 1 random Support Item(s) equipped, which cannot be removed.

Heartsteel

Jazz

8-Bit

A+

Combat Caster

Combat Caster

When one of your units casts their spell they gain a 75-225(based on stage) health shield for 3 seconds.

Spellweaver

Emo

Disco

A

Buried Treasures II

Buried Treasures II

At the start of the next 3 rounds, gain a random item component.

Spellweaver

K/DA

Heartsteel

A

A Cut Above

A Cut Above

Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill.

Punk

Country

Heartsteel

A

Unified Resistance II

Unified Resistance II

Combat start: Your units that share a row with at least 2 other units gain 35 Armor and 35 Magic Resist.

Heartsteel

8-Bit

Edgelord

A

Know Your Enemy

Know Your Enemy

Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead.

Jazz

Pentakill

Superfan

A

Support Cache

Support Cache

Open an Armory and choose 1 of 4 unique Support items.

Heartsteel

EDM

A

Emotional Connection

Emotional Connection

Allies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex.

Emo

A

Remember your Roots

Remember your Roots

Allies that share a trait with your Headliner gain 200 Health and 20% Attack Speed.

Punk

EDM

Country

A

Gifts from the Fallen

Gifts from the Fallen

Your units gain 3% Attack Damage, 3 Magic Resist, 3 Armor, And 3 Ability Power. When one of your units dies, all your units gain these stats again.

Crowd Diver

EDM

Edgelord

A

Portable Forge+

Portable Forge+

Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.

Heartsteel

Pentakill

Country

A

You Have My Sword

You Have My Sword

Gain a B.F. Sword. Your units gain 20% Attack Damage.

True Damage

Punk

Edgelord

A

Harmacist II

Harmacist II

Your units heal for 15% of the damage they deal, and they convert 75% of excess healing to magic damage on their next attack.

Crowd Diver

EDM

Edgelord

A

Cybernetic Bulk II

Cybernetic Bulk II

Your champions holding an item gain 300 health.

Heartsteel

True Damage

Pentakill

A

The Ol'Razzle Dazzle

The Ol'Razzle Dazzle

The damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard.

Disco

Dazzler

A

Rich Get Richer

Rich Get Richer

Gain 10 gold. Your maximum interest is increased to 7.

Heartsteel

Pentakill

K/DA

A

Trade Sector

Trade Sector

Gain a free Shop refresh each round.

Punk

Emo

Country

A

Healing Orbs II

Healing Orbs II

When an enemy dies, the nearest allied unit is healed for 500 health.

Heartsteel

EDM

Edgelord

A

Heartthrobs

Heartthrobs

Keep 20% of the Heartsteel hearts you convert into rewards. Your Heartsteel champions gain 100 Health. Gain a K'Sante and an Aphelios.

Heartsteel

A

Scapegoat

Scapegoat

Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.

Heartsteel

Disco

K/DA

A

Metabolic Accelerator

Metabolic Accelerator

Your Tactician moves faster and heals 2 Health at the start of each PVP round.

Heartsteel

EDM

Pentakill

A-

Infusion

Infusion

Your team restores 15 Mana every 5 seconds.

Spellweaver

Disco

Emo

A-

Long Distance Pals

Long Distance Pals II

At the start of combat, your two furthest champions share 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Punk

EDM

8-Bit

A-

Magic Wand

Magic Wand

Gain a Needlessly Large Rod. Your units gain 20% Ability Power.

Spellweaver

Disco

K/DA

A-

Tons of Stats

Tons of Stats

Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Heartsteel

EDM

Crowd Diver

A-

Cybernetic Uplink II

Cybernetic Uplink II

Your champions holding an item gain 250 Health and restore 3 Mana per second.

Spellweaver

Disco

Emo

A-

Keepers II

Keepers II

At the start of combat, your units grant adjacent allies a 240 Health shield for 8 seconds.

Disco

Spellweaver

A-

Do it for the Fans

Do it for the Fans

Your Headliner's damage heals your Superfans for 15% of the damage dealt. Gain a Gnar.

Superfan

A-

Pumping Up II

Pumping Up II

Your units gain 8% Attack Speed. Each round, increase this by 1%.

Punk

Rapidfire

True Damage

B+

Rich Get Richer

Rich Get Richer+

Gain 20 gold. Your maximum interest is increased to 7.

Heartsteel

Disco

Pentakill

B+

Stars are Born

Stars are Born

The first Tier 1 and Tier 2 champion you buy are upgraded to 2 star. Gain 5 gold.

Punk

True Damage

Emo

B+

Big Grab Bag

Big Grab Bag

Gain 2 random components, 1 gold, and a Reforger.

Heartsteel

Punk

True Damage

B+

Portable Forge++

Portable Forge++

Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.

Heartsteel

EDM

Country

B+

Three's Company

Three's Company

Gain 4 random but unique Tier 3 champions.

Heartsteel

Country

B+

Lucky Streak

Lucky Streak

Gain a Gambler's Blade and a Magnetic Remover.

Punk

Rapidfire

Disco

B+

Two Healthy

Two Healthy

Your units gain 111 health for each 2 cost unit you field.

Punk

EDM

Jazz

B+

Low Interest Rates

Low Interest Rates

Low Interest Rates

Punk

Emo

B+

Insert Coin

Insert Coin

Your 8-Bit champions execute targets below 10% Health. Executions have a 8% chance to drop 2 gold, increased by 1% for each high score achieved. Gain a Corki and a Garen.

8-Bit

B

Contagion

Contagion

At the start of combat, the highest health enemy unit is afflicted with Contagion, which increases their damage taken by 20%. On death, Contagion spreads to the nearest 2 enemies. This effect can stack.

Punk

Heartsteel

K/DA

B

Golden Ticket

Golden Ticket

Each time your Shop is refreshed, you have a 30% chance to gain a free refresh.

Punk

Country

Crowd Diver

B

Scrappy Inventions

Scrappy Inventions

Combat start: Up to 5 equipped components turn into completed items for the rest of combat. Gain a component at the start of the next 2 stages.

Heartsteel

True Damage

K/DA

B

Return on Investment

Return on Investment

After you have refreshed your shop 20 times gain a Tactitians Crown.

Punk

Heartsteel

Pentakill

B

You Have My Bow

You Have my Bow

Gain a Recurve Bow. Your units gain 20% Attack Speed.

Punk

Heartsteel

Rapidfire

B

Gargantuan Resolve

Gargantuan Resolve

Gain a Titan's Resolve. Your Titan's Resolves can stack to 40 instead of 25.

Crowd Diver

True Damage

B

Blank Slate

Blank Slate

Immediately sell all champions on your team and your bench for double their worth of gold. Your next 4 shop refreshes are free.

Heartsteel

EDM

B

Heroic Presence

Heroic Presence

Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon.

Guardian

Punk

B

Crown Guarded

Crown Guarded

Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.

K/DA

Spellweaver

Pentakill

B

Bounty Hunters

Bounty Hunters

Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira.

Country

B-

Good for Something II

Good for Something II

Champions that aren't holding items have a 50% to drop 1 gold on death.

Heartsteel

Pentakill

True Damage

B-

Capricious Forge

Capricious Forge

Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round.

Heartsteel

Pentakill

B-

Double the Funk

Double the Funk

Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas.

Disco

B-

Best Friends II

Best Friends II

Your units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor.

Punk

Emo

Country

B-

Heroic Grab Bag

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators and 2 gold.

Country

Crowd Diver

8-Bit

B-

Live for Danger

Live for Danger

Edgelords attacks deal 40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle.

Edgelord

B-

Salvage Bin

Salvage Bin+

Gain a random completed item now, and a component after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

Heartsteel

True Damage

B-

Frequent Flier

Frequent Flier

After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game.

Punk

Country

K/DA

B-

Balanced Budget

Balanced Budget

At the start of the next 4 rounds, gain 7 gold.

Heartsteel

Pentakill

Disco

B-

Big Gains

Big Gains

Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.

Punk

Country

True Damage

B-

Extended Play

Extended Play

Gain bonuses for starring Punk champions.

Punk

C+

Pandora's Items II

Pandora's Items II

Gain 1 random completed item(s). At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Heartsteel

Punk

Country

C

Fully Adapted

Fully Adapted

Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.

K/DA

Spellweaver

Jazz

C

Shock Treatment

Shock Treatment

Gain a Statikk Shiv. Statikk Shiv's chain lightning effect does 300% increased damage.

Disco

Rapidfire

C

Ascension

Ascension

After 15 seconds of combat, your units deal 50% more damage.

Disco

Pentakill

Sentinel

C

Bigger Shot

Bigger Shot

Every 3 attacks, Big Shots also fire a bomb that deals 75% Attack Damage to enemies within 1 hex of the target. Gain a Kaisa.

Big Shot

C

Learning to Spell

Learning to Spell

Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

Spellweaver

Disco

C-

Ramping Rhythm

Ramping Rythm

Rapidfire champions can gain Attack Speed from their trait up to 20 stacks. Gain a Jinx and a Senna.

Rapidfire

C-

Raise the Tempo

Raise the Tempo

When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 80% effectiveness. Gain a Gragas and a Seraphine.

Spellweaver

D

Submit to the Pit

Submit to the Pit

For each adjacent enemy, Moshers gain 3 Armor, 3 Magic Resist, 3% Attack Damage, 3 Ability Power, and 3% Attack Speed. Gain a Jax and a Gnar.

Mosher

EDM

Augments Tier List of the TFT Set 10: Best Prismatic Augments

Last but not least are Prismatic Augments. These are the most powerful and quite rare - you may go many games without being offered Prismatics! Many of these are game (and sometimes even meta) defining so making the correct choice is crucial here. Something like The Golden Egg could win you the game if you're able to make good use of it.

Tier

TFT Set 10 Augments

Augment Description

Popular Traits

God Tier

The Golden Egg

The Golden Egg

Gain a massive golden egg that hatches in 10 rounds. Victorious players accelerate hatch timer by 1 round.

Heartsteel

Punk

Pentakill

S+

Spoils of War III

Spoils of War III

When you kill an enemy unit, there's a 45% chance to drop amazing loot.

Heartsteel

Pentakill

True Damage

S+

Twin Terror II

Twin Terror II

When you field exactly 2 copies of a champion, they both gain 400 max Health and 40% attack speed and critical strike chance. When you 3 star, gain a 2-star copy.

Punk

Country

Pentakill

S+

March of Progress

March of Progress

Gain 2.0 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

Country

Pentakill

EDM

S

Phreaky Friday

Phreaky Friday

Gain an Infinity Force. After 7 Player combats, gain a second Infinity Force.

True Damage

Edgelord

Crowd Divers

S

Cybernetic Bulk III

Cybernetic Bulk III

Your champions holding an item gain 425 health.

Heartsteel

EDM

S

Living Forge

Living Forge

Gain a random Ornn item now and after every 10 player combats.

Disco

Heartsteel

Pentakill

S

Binary Airdrop

Binary Airdrop

Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 2 gold.

Pentakill

Heartsteel

Mosher

S

Jeweled Lotus III

Jeweled Lotus III

Your units' Abilities can critically strike. Your units gain 55% Critical Strike chance.

Disco

Spellweaver

Crowd Diver

S

New Recruit

New Recruit

Gain +1 max team size and a Champion Duplicator.

Heartsteel

K/DA

Spellweaver

S

Buried Treasures III

Buried Treasures III

At the start of the next 5 rounds, gain a random item component.

Pentakill

K/DA

Punk

A+

Roll The Dice

Roll The Dice

Gain a Radiant Thieves Gloves.

Heartsteel

Pentakill

A+

Phreaky Friday+

Phreaky Friday+

Gain an Infinity Force. After 3 player combats, gain another.

True Damage

Edgelord

Crowd Divers

A+

Stationary Support III

Stationary Support III

Gain a Target Dummy. It has 2 random Support Items equipped, which cannot be removed.

Heartsteel

EDM

8-Bit

A+

Cursed Crown

Cursed Crown

Gain +2 maximum team size, but take 100% increased player damage.

K/DA

Punk

Spellweaver

A

Final Reserves

Final Reserves

The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, Gain 60 XP and 66 Gold.

Heartsteel

5-cost Traits

A

Final Ascension

Final Ascension

Your units deal 18% more damage. After 15 seconds, this effect triples.

Disco

Spellweaver

Sentinel

A

Lucky Gloves+

Lucky Gloves+

Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

Heartsteel

Pentakill

EDM

A

Pumping Up III

Pumping Up III

Your units gain 12% Attack Speed. Each round, increase this by 2%.

Punk

True Damage

A

Overwhelming Force

Overwhelming Force

Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover.

Country

Punk

Rapidfire

A

Hologram

Hologram

Create a clone of your Headliner champion with 100% -130% of its base health (based on stage level). You cannot equip items on the clone.

EDM

Punk

A

Unleashed Arcana

Unleashed Arcana

Gain a Rabadon's Deathcap and a Jeweled Gauntlet and a Magnetic Remover.

Spellweaver

EDM

Disco

A

Level Up!

Level Up!

When you buy experience points, gain an additional 3 experience points. You can now reach level 10.

Heartsteel

5-cost Traits

A

Hedge Fund

Hedge Fund

You have no interest cap. Gain 23 gold.

Heartsteel

5-cost Traits

A-

Caretaker's Chosen

Caretaker's Chosen

As you level, gain more powerful items.

Heartsteel

Disco

A-

Determined Investors

Determined Investors

At the end of your turn, if you have at least 50 gold, gain a Diamond Hands.

Heartsteel

Spellweaver

Disco

A-

Radiant Relics

Radiant Relics

Open an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover.

EDM

True Damage

8-Bit

A-

Cybernetic Uplink III

Cybernetic Uplink III

Your units holding an item gain 200 Health and restore 3.5 Mana per second.

Spellweaver

Disco

A-

Harmacist III

Harmacist III

Your units heal for 25% of the damage they deal, and they convert 100% of excess healing to magic damage on their next attack.

Crowd Diver

True Damage

Edgelord

A-

Wellness Trust

Wellness Trust

Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 3 Health.

Heartsteel

5-cost Traits

B+

Talent Search

Talent Search

All of your units gain their unique Headliner effect!

EDM

True Damage

K/DA

B+

What The Forge

What The Forge

All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 110 Health per equipped Artifact.

Heartsteel

5-cost Traits

Emo

B+

Cruel Pact

Cruel Pact

Buying XP costs 6 Health instead of gold. Heal 3 Health before each player combat.

Country

Crowd Diver

Edgelord

B+

Tiniest Titan

Tiniest Titan

Your tactician is small and speedy, heals 2.0 Health after a PVP round, and grants 2.0 Gold per round.

Heartsteel

5-cost Traits

B+

Hedge Fund+

Hedge Fund+

You have no interest cap. Gain 30 gold.

Heartsteel

5-cost Traits

B+

Prismatic Ticket

Prismatic Ticket

Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Punk

Country

B+

Hedge Fund++

Hedge Fund++

You have no interest cap. Gain 40 gold.

Heartsteel

5-cost Traits

B

Pandora's Items III

Pandora's Items III

Gain a random Radiant item. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Hearsteel

EDM

True Damage

B

Birthday Present

Birthday Present

Gain 2 gold and a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).

Heartsteel

5-cost Traits

B

Tiniest Titan+

Tiniest Titan+

Appears only on 3-2. Your tactician is small and speedy, heals 2.0 Health after a PVP round, and grants 2 Gold per round. Gain 8 gold now.

Heartsteel

5-cost Traits

B-

Endless Horde

Endless Horde

Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 4 gold.

Jazz

Spellweaver

B-

Lucky Gloves

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Heartsteel

EDM

B-

Blinding Speed

Blinding Speed

Gain a Guinsoo's Rageblade and a Red Buff and a Magnetic Remover.

Punk

Heartsteel

Country

B-

Infernal Contract

Infernal Contract

Your max level is 7. Gain 90 gold.

Country

Punk

B-

Impenetrable Bulwark

Impenetrable Bulwark

Gain a Bramble Vest and a Dragon Claw and a Magnetic Remover.

Punk

Spellweaver

Sentinel

B-

Starter Kit

Starter Kit

Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them.

EDM

Pentakill

Country

B-

Going Long

Going Long

You no longer gain interest. Round start: gain 4 XP and 8 gold.

Heartsteel

Jazz

5-cost Traits

That wraps up our Augments Tier List of the TFT Set 10. As you can see, there are a ton of options and many of them are very powerful and have earned an S or A tier rank. While this may seem strange, it's due to both close power level and the fact that you only see three options at a time - in most of your TFT games, you'll just be picking from three strong options and need to make the correct pick for your composition. And don't forget that Mobi.gg has plenty of tips and tricks to help you make the most of your TeamFight Tactics experience!

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