Items are just one of many mechanics that make Teamfight Tactics a deep and interesting game. Putting the best items on a Champion can turn them from mediocre to a killing machine or an unkillable frontliner. With our TFT items tier list, you’ll be able to easily find all the best items, including the best normal, Radiant, Support, and Artifact items in the game.
Our list uses traditional lettering ranking, with S tier items being the best, followed by A tier, B tier, C tier, and so on. S tier TFT items are generally always good options, while lower ranks fill specific needs and niches, or are just not as powerful when it comes to raw stat contribution.
Starting off with the basics, here is our Tier List of the best combined items in TFT with their ranking in the current TFT meta. You can make all of these yourself, it's just all about finding the right components for your comp.
Rank | Item | Item Description |
---|---|---|
S | Guinsoo's Rageblade | Attacks grant +5% bonus Attack Speed. This effect stacks! |
S | Spear of Shojin | Attacks grant 5 bonus mana. |
S | Warmong's Armor | Grants 500 bonus Health. |
S | Hand of Justice | Grant 2 effects: +15% Attack Damage and 15 Ability Power, Attacks and Abilities heal for 15% of damage dealt. Each round, randomly increase 1 of these effects by 30%. |
S | Bloodthirster | Damage heals the holder for 20% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. |
S | Jeweled Gauntlet | Grant 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike. |
S | Titan's Resolve | Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist. |
S | Infinity Edge | Unique: Grants 35% bonus Attack Damage and 15% Critical Strike Chance. Damage from an Ability can critically strike. |
S | Dragon's Claw | Grant 75 bonus Magic Resist. Every 2 seconds, regenerate 5% maximum Health. |
S | Bramble Vest | Grants 30 Armor. Negates 50% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150★ magic damage to all nearby enemies (once every 2.5 seconds). |
S | Sunfire Cape | Unique: Grant 250 bonus Health. Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration. |
S | Thief's Gloves | Each round: equip 2 random items. Improves with player level! Consumes 3 item slots. |
S | Giant Slayer | Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health. |
S | Gargoyle Stoneplate | Start with 35 Armor & Magic Restistance. Gain +13 Armor and +13 Magic Resist for each enemy targeting the holder. |
S | Last Whisper | Unique: Grant 10% bonus Attack Damage. Dealing physical damage from an attack or Ability reduces the target's Armor by 50% for 5 seconds. This effect does not stack. |
S- | Redemption | Heal adjacent allies for 15% of their missing Health every 5 seconds. Affected allies take 10% less multi-target damage for 5 seconds (damage reduction does not stack). |
S- | Red Buff | Deal 8% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. |
S- | Punk Emblem | The holder gains the Punk trait. |
S- | Jazz Emblem | The holder gains the Jazz trait. |
S- | True Damage Emblem | The holder gains the True Damage trait. |
S- | Pentakill Emblem | The holder gains the Pentakill trait. |
S- | Tactician's Crown | The holder's team gains 1 maximum team size. |
A+ | Deathblade | Grant 66% bonus Attack Damage. |
A+ | Statikk Shiv | Grants 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and reducing their Magic Resist by 50% for 5 seconds. |
A+ | Protector's Vow | Grant 45 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and 35 Magic Resist for the rest of combat. |
A+ | Edge of Night | Unique: Once per combat: At 60% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 15% bonus Attack Speed. |
A+ | Archangel's Staff | Grant 20 bonus Ability Power. Combat start: Grant 10 Ability Power every 5 seconds. |
A+ | Hextech Gunblade | Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount. |
A | Ionic Spark | Enemies within 2 hexes have 50% reduced Magic Resist. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. |
A | Rabadon's Deathcap | Grant 70 bonus Ability Power. |
A | Guardbreaker | Grant 15% bonus Attack Damage and 10 bonus Ability Power. Abilities and attacks deal 30% more damage to shielded enemies. |
A | Quicksilver | Unique: Grants 20% bonus Attack Speed. Combat start: immune to crowd control for 15 seconds. |
A | Runaan's Hurricane | Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage. |
A | Morellonomicon | Unique: Grant 10 bonus Ability Power. Magic or true damage from an Ability burns the holder's target, dealing 10% of the target's maximum Health as true damage over 10 seconds and reducing healing by 30% for the duration of the burn. |
A | Steadfast Heart | Take 8% less damage. While above 50% health, take 15% less damage instead. |
B+ | Sterak's Gage | Once per combat at 60% Health, increase max health by 20% and gain 35% Attack Damage for the rest of combat. |
B+ | Adaptive Helm | Combat Start: The holder gains bonuses based on their starting position. Front Two Rows: 15 Ability Power and 35 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power and gain 10 Mana every 3 seconds. |
B | Evenshroud | Grant 20 Armor and Magic Resist for the first 10 seconds of combat. 50% Sunder enemies within 2 hexes. |
B | Nashor's Tooth | After casting an Ability, gain 40% Attack Speed for 5 seconds. |
B | Crownguard | Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power. |
B | Emo Emblem | The holder gains the Emo trait. |
C | K/DA Emblem | The holder gains the K/DA trait. |
C | 8-bit Emblem | The holder gains the 8-bit trait. |
C | Blue Buff | Max mana reduced by 10. When the holder gets a takedown, they deal 10% more damage for 8 seconds. |
D | Heartsteel Emblem | The holder gains the Heartsteel trait. |
Next up are best Radiant items in TFT. These are more powerful versions of some combined items and are only attainable through Augments. If you're lucky enough to find one, you'll find all the best options below.
Rank | Item | Item Description |
---|---|---|
S+ | More More-ellonomicon | Gain 40 Ability Power. Damage from the holder's Ability 3% Burns and 33% Wounds enemies for 30 seconds. |
S+ | Crest of Cinders | Deal 10% bonus damage. Attacks and Abilities 3% Burn and 50% Wound enemies for seconds. |
S+ | Rascal's Gloves | Each round: Equip 2 random Radiant items. |
S | Blue Blessing | Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds. |
S | Zenith Edge | Gain 65% Attack Damage. Damage from an Ability can critically strike. |
S | Eternal Whisper | Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack. |
S | Luminous Deathblade | It glows in the presence of enemies. Or friends. Or anything alive, really. Gain 125% physical damage. |
S- | Statikk's Favor | Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds. |
S- | Demonslayer | Abilities and attacks deal 60% more damage to enemies with more than 1600 maximum Health. |
A+ | Covalent Spark | 50% Shred enemies within 3 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 250% of their maximum Mana. Also, regenerate 1% maximum Health per second |
A | Equinox | 30% Sunder enemies within 2 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat. |
A | Runaan's Tempest | Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage. |
A | Hextech Lifeblade | The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. |
A | Bulwark's Oath | Once per combat: At 40% Health, gain a 70 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds. |
A | Rabadon's Ascended Deathcap | Gain 140 Ability Power. It's witnessed - and unleashed - miracles and calamities both. |
A | The Baron's Gift | After casting an Ability, gain 55% Attack Speed for 5 seconds. |
A | Brink of Dawn | Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 50% bonus Attack Speed. This effect stacks. After triggering, restore 100% of the holder’s missing health. |
A- | Sunlight Cape | Gain 300 Health. Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%. |
A- | Titan's Vow | Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 60 Armor and Magic Resist. |
A- | Spear of Hirana | Attack restore 10 additional Mana. Gain 45 Ability Power. |
A- | Wilbreaker | Grant bonus 30 Attack Damage and bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal more damage. |
B | Absolution | Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 10% less multi-target damage for 5 seconds (damage reduction does not stack). |
B | Blessed Bloodthirster | Grant: 40% Omnivamp.Once per combat: At 40% Health, gain a 40% maximum Health shield that lasts up to 5 seconds. |
B- | Sterak's Megashield | Once per combat at 75% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat. |
B- | Glamorous Gauntlet | Damage from an Ability can critically strike. |
C+ | Royal Crownshield | Combat start: Gain a 40% max health shield for 8 seconds. When the shields expires, gain 50 Ability Power. |
C | Jak'sho the Protean | Combat Start: The holder gains two effects, regardless of starting position. Front Two Rows: 45 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 35 Ability Power. Gain 15 Mana every 3 seconds. |
C | Rosethorn Vest | Reduces 70% bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2 seconds). |
C- | Quickestsilver | Combat start: Grant immunity to crowd control for 30 seconds. |
C- | Urf-Angel's Staff | Combat start: Gain 30 Ability Power every 4 seconds. |
C- | Warmog's Pride | Regenerate 1% max Health per second. |
D | Guinsoo's Reckoning | Grant 20% starting Attack Speed. Attacks grant +8% bonus Attack Speed. This effect stacks. |
D | Fist of Fairness | Grant 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp. |
D | Dragon's Will | Every 2 seconds, regenerate 10% maximum Health. |
D | Dvarapala Stoneplate | Grant 25 Armor and 25 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. |
D | Legacy of the Colossus | Take 9% less damage. While above 40% Health, take 18% less damage, instead. |
Artifact items are again only obtained through Augments. These are special items with unique effects. They can be very powerful in the right circumstances and as you'll see on the list, some are much better than others.
Rank | Item | Item Description |
---|---|---|
S | Zhonya's Paradox | Once per combat: At 40% Health, become invulnerable for 3 seconds. |
S | Death's Defiance | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt. |
S | Infinity Force | Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%. |
S | Diamond Hands | Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 2 gold. |
S | Manazane | Once per combat: After casting an Ability, restore 120 mana over 5 seconds. |
S | Trickster's Glass | Summon a clone with 70% maximum Health and 30% increased maximum Mana. You cannot equip items to the clone. |
A | Sniper's Focus | The holder's attacks and abilities deal 8% increased damage for each hex between them and their target. Gain +1 Attack range. |
A | Gold Collector | Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold . |
A | Anima Visage | Regenerates 2.5% maximum health each second. Gain 450 Health. |
B | Eternal Winter | Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Stunned instead, but only once every 15 seconds. |
B | Hullcrusher | If this unit has no adjacent allies at combat start, gain an additional 550 Health. |
B | Blacksmith's Gauntlet | Each round: Equip 2 random Ornn Artifacts. |
B | Goldmancer's Staff | Grant 1 Ability Power per gold in your bank (up to 60 gold) and a 40% chance to drop 2 gold on enemy kill. |
C | Gambler's Blade | Gain 1% bonus Attack Speed per gold in your bank (up to 80). Each attack has a 6% chance to drop 1 gold. |
C | Deathfire Grasp | Combat start: the holder fires a blast of energy at their target, marking them and dealing 20% of their maximum health as magic damage. For the next 10 seconds, the holder's abilities and attacks deal 35% increased damage to the marked target, and 25% increased damage to other targets. |
D | Mogul's Mail | Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. |
Last but not least are Support items in TFT. These are again only found through Augments and, as you might expect, play a more supportive role. Make sure to choose the right ones depending on what your comp is lacking.
Rank | Item | Item Description |
---|---|---|
S | Virtue of the Martyr | Heal all allies for 7% of their max Health every 5 seconds. When the holder dies, increase the heal amount by 200% and continue the duration for 10 seconds. |
S | Zeke's Herald | Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row. |
S | Locket of the Iron Solari | Combat start: The holder and allies within 2 hexes in the same row gain a 250 damage shield and 20 Armor and 20 Magic Resist for 20 seconds. |
S | Zephyr | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed. |
A | Ageis of the Legion | Combat start: Empower all allies in the columns behind the holder, granting 30% Attack Speed and 15 Armor and Magic Resist for 12 seconds. |
A | Shroud of Stillness | Combat Start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. |
A | Obsidian Cleaver | Attacks and Abilities 50% Shred and 50% Sunder enemies for 10 seconds. Grant your team 8% AD and 8 AP. Shred: reduce Magic Resist Sunder: reduce Armor |
A | Zz'rot Portal | Combat start: Summon a large Voidspawn that Taunts nearby enemies. |
B | Banshee's Veil | Combat Start: Grant the holder and all allies within 1 hexes in the same row 15% Attack Speed and immunity to crowd control for 18 seconds. |
B | Needlessly Large Gem | Once per combat: If the holder is alive after 15 seconds of combat, grant 1 gold per 2 living allies, and each living ally deals 30% more damage. |
C | Chalice of Power | Combat start: Grant 22 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. |
D | Randuin's Omen | Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and their adjacent allies. |
That covers just about every item in the game. You can use our TFT items Tier List to figure out which items are the best choices in your comps and then use the best items to help you rank up! However, you should remember that no two games of TFT are the same and you'll always see different items.
Additionally, some lower ranked items may still be good in specific situations or on specific Champions - for example, Blue Buff has a use on Champions like Ahri. If you want to improve, don’t hesitate to check out our other tips and tricks on TFT!
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