The Dimension Hole of Summoners War is a new world that allows new interactions with your monsters such as the 2nd awakening. The 2nd awakening allows your monsters to have a new appearance but also greatly improved stats. Let's have a look at all the details of this SW mode. Note that since the Halloween update, repeat battle are also available for this mode!
Summoners War's Dimension Passage is a new type of dungeon that allows you to obtain different rewards.
It is divided into three main worlds (dimensions), each containing different scenarios, which we will explain:
second awakening dungeons (inugami, griffon, etc.);
basic dungeons to farm runes.
Second awakening dungeons allow you to awaken various 3-star monsters chosen by Com2us a second time in order to increase their skills. But be careful, because each dimension has its own rules that may surprise you!
In today's meta, it is important to awaken some monsters because they are indispensable.
The dimension of Karzhan in the Dimension Hole
This dimension is the first one you will have to face in the Dimension Hole of Summoners War. It is divided into two worlds:
Forest of roaring beasts
Vestiges of Karzhan (2nd awakening)
Dimension Karzhan, whose lush forests are home to wild beasts. The roars of the deepest woods echo from one end of the continent to the other
If you want to fight in this dimension, you will have to use 4* NAT monsters or lower.
The Forest of Roaring Fawns
This world is decomposed into different levels, of which there are 5. Of course, the difficulty increases as you level up.
The fight against the boss of this world is divided into three phases, some of which involve the boss summoning various monsters to support him. Here are the abilities he has:
Icon
Competence
Description
Antique strike
Attacks all enemies and weakens their defence for 1 turn with a 50% chance. This attack ignores death resistance effects.
Causality principle (passive)
The attack speed of the ancient boss increases with each attack received by him or one of his minions and returns to its initial value as soon as they make an attack. Its attack power increases with each turn.
Karzhan Solidarity (passive)
Ancient boss minions receive the ability to remove a beneficial effect on the enemy with a 50% chance. If minions are alive, the boss will not glancing blow.
Phase 1: Fawn Strength - Essor (passive)
The boss stuns the enemy for one turn when a critical hit is inflicted. The attack gauge of one of his minions is filled to 100%.
Monsters invoked :
Konamiya
Varus
Phase 2: Force of the beast - Hunting
Attacks the enemy with his minions on each side. Damage is proportional to the boss's lost HP.
Monsters invoked :
Raoq Ramagos
Phase 3: Strength of the beast - Bravery
Attacks all enemies and reduces their attack power for 2 turns and stuns them for 1 turn. If an enemy dies, the skill pause time is reset.
Monsters invoked :
Teshar Lagmaron
The different rewards of the roaring fawn forest
This world offers various rewards for players who complete it.
Ancient Runes
Icon
Rune
Description
Rage (4 sets)
Critical damage +40
Energy (2 sets)
PV +15%.
Blade (2 sets)
Critical rate +12%.
Endurance (2 sets)
Resistance +20%.
Nemesis (2 sets)
Increases attack gauge by 4% when 7% of health is lost
Gems and antique millstones
It is possible to obtain gems and antique wheels corresponding to the same runes available in this world.
Remains of Karzhan
This world allows you to awaken various monsters a second time to improve their skills and allow the monsters to obtain a new skin.
Here is the list of the second awakening dungeons available in this world:
Icon
Monsters
Griffon
Inugami
The war bear
Each of these dungeons is divided into five floors and the attribute of each boss in each dungeon changes on each floor to vary the difficulty.
The same rules apply as in the first world, but you will need an awakened monster belonging to the same monster available in the second awakening to be able to fight there so that it can gain xp for the awakening.
We will come back to these second awakening dungeons in a future article to explain everything!
The different rewards of the Vestiges of Karzhan in Summoners War
As with the other worlds and dimensions, rewards is available in addition to the possibility of awakening monsters a second time.
Materials
Use
Ancient magic stone
Used to craft ancient runes
Karzhan Rune Ore
Used to craft ancient runes
Source of ancient magic
Used to craft ancient runes
The Ellunia dimension in the Dimension Hole
This dimension is the second available in this world. As with the first, it is divided into two worlds with the same type of reward:
Remains of Ellunia
Sanctuary of the dreaming fairies (2nd awakening)
Dimension Ellunia, where mysterious fairies live. A soft, almost imperceptible melody resounds from somewhere.
In this dimension, you will need to engage monsters of the same attribute in order to fight.
The Mystery Fairy Shrine in Summoners War
The Shrine of the Mysterious Fairies is the second dimension in Dimension Hole of Summoners War. This world is divided into five levels as in the first dimension, the difficulty of which will increase as you progress.
The boss of this dungeon will also be able to summon minions to support him in battle and has the following skills:
Icon
Competence
Descritpion
Antique strike
Attacks all enemies and weakens their defence for one round with a 50% chance. This attack ignores death resistance effects.
Causality principle (passive)
The attack speed of the ancient boss increases with each attack received by him or one of his minions and returns to its initial value as soon as they make an attack. Its attack power increases with each turn.
Solidarity of Ellenia (passive)
Ancient boss minions receive the ability to decrease their skill pause time by one turn each time they recover their turn. If one of the minions dies, the boss immediately recovers his turn.
Phase 1: Fairy Force - Protection (passive)
Attack power and defence each increase by 25% for each beneficial effect awarded and the boss recovers HP at the start of each round in proportion to its attack power.
Monsters invoked : Shannon Elucia
Phase 2: Fairy Force - Nightmare
Attacks all enemies twice with a 50% chance of putting a forgetting effect on them for two turns. Damage increases by 10% for each damaging effect placed on the enemy.
Monsters invoked : Herné Bellenus
Phase 3: Fairy strength - Power
Attacks the enemy three times and inflicts damage ignoring the target's defence. Places a power-increasing effect on itself for two rounds.
Monsters invoked : Oberon Fran
The different rewards of the Dreaming Fairies Sanctuary
This world offers various rewards for players who complete it.
Ancient Runes
Icon
Rune
Descritpion
Despair (4 sets)
Stun rate +25%.
Endurance (2 sets)
Resistance +20%.
Nemesis (2 sets)
Increases attack gauge by 4% when 7% of health is lost
Willpower (2 sets)
Immunity for 1 turn
Accuracy (2 sets)
Ally accuracy +10
Gems and antique millstones
It is possible to obtain gems and antique wheels corresponding to the same runes available in the same world.
Remains of Ellunia in the Dimension Hole of Summoners War
This world allows you to awaken a second time various monsters available through Summoners War. As with the other worlds, they are divided into five levels during which the attributes change according to the difficulty.
In order to access it, you will have to engage monsters of the same attribute and engage a monster corresponding to the monsters available in the second awakening! But first, here is the list of monsters available in this world:
Icon
Monster
Fairy
Elf
The different rewards of the Vestiges of Ellunia in Summoners War
As with the other worlds and dimensions, rewards is available in addition to the possibility of awakening monsters a second time.
Icon
Materials
Use
Ancient magic stone
Used to craft ancient runes
Ellunia Rune Ore
Used to craft ancient runes
Source of ancient magic
Used to craft ancient runes
The Lumel dimension in the Dimension Hole
This dimension is the last one currently available in the Dimension Hole of Summoners War. As with the others, it is divided into two worlds which contain the same principle as the other dimensions:
Cliff of the Mighty Beastmen
Vestiges of Lumel (2nd awakening)
In order to fight in this dimension, you will have to hire monsters so that the sum of their native stars is equal to 15* maximum.
The Lumel dimension, where packs of beastmen live on steep rocks. This dimension is covered in places by creeping plants with spines as sharp as claws.
Cliff of the Mighty Beastmen
This world is divided into five levels as in the first dimension, the difficulty of which will increase as you progress.
The boss of this dungeon will also be able to summon minions to support him in battle and has the following skills:
Icon
Competence
Description
Antique strike
Attacks all enemies once and weakens their defence for one turn. This attack ignores any death-resistant effects
Causality principle (passive)
The attack speed of the ancient boss increases with each attack received by him or one of his minions and returns to its initial value as soon as they make an attack. Its attack power increases with each turn.
Solidarity of Lumel (passive)
The amount of critical damage of the ancient boss and the minions increases by 200% and their attacks cannot glancing blow. In addition, each surviving minion has its critical rate increased by 25%.
Phase 1: Beastman Strength - Savagery (passive)
Recovers 10% of its HP each turn and restores 100% of its HP to all allies on a critical hit.
Monsters invoked : Garoche Ahman
Phase 2: Beastman Force - Fire Spear
Attacks all enemies to inflict harmful effects for three turns and decrease their attack gauge by 30%. Critical damage is increased by 50% for each adverse effect on the enemy.
Monsters invoked : Devinodon Naomi
Phase 3: Beastman Strength - Arrow Attack
Attacks all enemies four times, each time applying a glancing blow rate increase effect, an attack power weakening effect, an attack speed reduction effect and a silence effect. These effects cannot be resisted in the event of a critical hit.
Monsters invoked : Kumar Xiong-Fei
The different rewards of the Cliffs of the Mighty Beastmen
This world offers various rewards for players who complete it.
Ancient Runes
Icon
Rune
Description
Vampire (4 sets)
Life Drain +35
Energy (2 sets)
PV +15%.
Keeper (2 sets)
Def +15%.
Willpower (2 sets)
Immunity for 1 turn
Destruction (2 sets)
Max enemy HP -4% (30% damage)
Vestiges of Lumel
This world allows you to awaken various monsters a second time. As with other dungeons of this type, it is divided into five levels, during which the attributes change according to the difficulty.
In order to fight in this world, you will have to line up monsters with a sum of no more than 15* native stars!
Here is the list of the different monsters that can be awakened in the second awakening:
Icon
Monsters
Werewolf
Martial cat
The different rewards of the Vestiges of Lumel in Summoners War
As with the other worlds and dimensions, rewards is available in addition to the possibility of awakening monsters a second time.
Materials
Use
Ancient magic stone
Used to craft ancient runes
Rune Ore of Lumel
Used to craft ancient runes
Source of ancient magic
Used to craft ancient runes
That's it! You now have all the information on Dimension Hole of Summoners War as well as on the second awakenings! Feel free to check out our other SW tips including our guides on 2nd awakenings by monster.
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