Runes are a very important part of your Archero 2 build. These items are unlocked at level 5, in the rune ruins, or during events, and are available in the gear menu. Archero 2 runes increase your power, so don't neglect them! Here's a complete list of the best runes and how to enhance them.
Archero 2's runes come in 4 categories and 6 Enhancement Runes levels. With each new run, you can choose which runes to equip depending on your gear (we've also prepared a gear tier list for Archero 2) and the build you're aiming for.
Archero 2 Etched Runes
Etched runes are by far the most effective in the game. In fact, if you want to add the best skills to them, we've put together atier list of Archero 2 abilities for you.
Runes
Upgrades
Arrow Of Echoes
Normal: Weapon's DMG +100
Fine: ATK DMG +100
Rare: chance to activate weapon's skills
Epic: when +4 projectiles at once, can form a net
Legendary: gains the Diagonal Arrow skill
Mythical: ++ chance to engage weapon skills
Pulsing Orb
Normal: ATK PWR+240/Max HP+960
Fine: Circle DMG +100
Rare: ATK PWR+100
Epic: Circles shrink and expand
Legendary: circle trails inflict DMG
Mythic: ++ chance to activate the circle's skills
Elemental Domain
Normal: Elemental DMG+100
Fine: ATK PWR+100
Rare: chance to trigger elemental DMGs
Epic: 30% chance to create an elemental zone when an enemy is killed
Legendary: enemies in the zone take elemental DMGs
Mythic: the elemental area lasts 10s and DMGs increase
Sprite's Awe
Normal: DMG Sprite +100
Fine: ATK PWR+100
Rare: chance to activate the sprite's skills
Epic: when wounded, sprites can create doubles for 5s
Legendary: for each sprite, monsters take +5% DMG
Mythic: ++ chance to activate the sprite's skills
Sword Strike Split
Normal: Strike DMG+100
Fine: ATK PWR+100
Rare: Chance to engage sword strike skills
Epic: the sword strike has a chance of splitting into 3 small weapons
Legendary: sword strike has a chance of splitting into 5 targeted strikes
Mythical: ++ chance of engaging the sword strike's skills
Meteor Split
Normal: DMG Meteor +100
Fine: ATK PWR+100
Rare: chance to engage meteor skills
Epic: meteors can split
Legendary: meteors bounce infinitely
Mythic: ++ chance of engaging meteors' skills
Here are the basic stats for Archero 2 Etched Runes:
Normal : /
Fine: /
Rare: ATK PWR + 180 & MAX HP 720
Epic: ATK PWR +240 & MAX HP +960
Epic +1 : ATK PWR +360 & MAX HP +1440
Epic +2: ATK PWR +600 & MAX HP +2400
Legendary: ATK PWR +1200 & MAX HP +4800
Legendary +1: ATK PWR +2100 & MAX HP +8400
Legendary +2: ATK PWR +2850 & MAX HP +11400
Legendary +3: ATK PWR +3600 & MAX HP +14400
Mythical: ATK PWR +4500 & MAX HP +18000
Archero 2 Blessing runes
These runes allow you to improve your overall stats and have no effect on elemental damage, sprites or orbs. These Archero 2 runes are ideal for beginners in particular.
Runes
Enhancements
Guardian
Rare: ATK PWR +60
Epic: Reduces DMG received by 5%.
Legendary: Reduces DMG received by 5%.
Mythical: Reduces DMG received by 5%.
Devil Pact
Rare: ATK PWR +60
Epic: Increases chance of encountering the Devil by 10% - reduces HP loss by 25%.
Legendary: chance of encountering the devil increased by 20% - reduced HP loss by 25
Mythic: 50% reduction in HP loss
Rabbit's Foot
Rare: ATK PWR +60
Epic: 20% chance of obtaining a quality talent +.
Legendary: 15% chance of encountering the Valkyrie during Roulette
Mythical: 20% chance of obtaining a quality talent + from the Valkyrie
Resilience
Rare: Max HP +240
Epic: converts 15% ATK into 20% Max HP
Legendary: converts 15% ATK into 25% Max HP
Mythic: converts 15% ATK into 30% Max HP
Lucky Shadow
Rare: Max HP +240
Epic: Chance increases by 5% - Dodge increases by 2%.
Legendary: Chance increased by 10% - Dodge increased by 5%.
Mythical: chance increased by 15% - dodge increased by 10%.
Revive
Rare: Max HP +240
Epic: 50% chance to revive after death with half HP restored
Legendary: increases ATK by 20% after revival
Mythic: 100% chance to revive after death with half your HP restored
Intelligence
Rare: Max HP +240
Epic: increases XP gains by 10%.
Legendary: increases XP gains by 20%.
Mythic: max level limit +1 during battles
These are the base stats for the Archero 2 blessing runes:
Normal : /
Fine: /
Rare: ATK PWR +36 & MAX HP +144
Epic: ATK PWR +48 & MAX HP +192
Epic +1 : ATK PWR +72 & MAX HP +288
Epic +2: ATK PWR +86 & MAX HP +384
Legendary: ATK PWR +240 & MAX HP +960
Legendary +1: ATK PWR +420 & MAX HP +1680
Legendary +2: ATK PWR +570 & MAX HP +2280
Legendary +3: ATK PWR +720 & MAX HP +2880
Mythic: ATK +900 & MAX HP +3600
Enhancement Runes
The Enhancement Archero 2 runes will be very useful for boosting your skills, particularly your strikes, sprites and meteors.
Runes
Upgrades
Rotating SPD Up
Normal: Circle DMG +5
Fine: Circle DMG +10
Rare: PWR ATK +50
Epic: circle speed +50
Legendary: circle speed +100
Mythic: 3 orbs / circle
Dragonflight Sword
Normal: DMG of the strike +5
Fine: DMG of the strike +10
Rare: PWR ATK +50
Epic: the strike has a 33% chance of becoming a Dragon strike.
Legendary: dragon strike can increase by up to 70%.
Mythical: dragon strike can increase up to 100%.
Ricocheting Strike
Normal: Strike DMG +5
Fine: DMG of the strike +10
Rare: PWR ATK +50
Epic: strike has a 35% chance of ricocheting
Legendary: ricochet can increase up to 70%.
Mythical: ricochet is systematic
Multishot sprite
Normal: DMG of the strike +5
Fine: DMG of the strike +10
Rare: PWR ATK +50
Epic: the strike has a 30% chance of firing multiple projectiles
Legendary: the speed of the strike increases by 25%.
Mythical: strike speed increased by 50%.
Sprite Link
Normal: Sprite DMG +5
Fine: Sprite DMG +510
Rare: PWR ATK +50
Epic: each additional sprite increases the sprites' DMG by 5%.
Legendary: each additional sprite increases the sprites' DMG by 10%.
Mythic: each additional sprite increases the sprites' DMG by 15%.
Sharp Arrow
Normal: Main weapon DMG +5
Fine: Main weapon DMG +10
Rare: PWR ATK +50
Epic: Main weapon DMG +10
Legendary: DMG of main weapon +20
Mythic: Main weapon DMG +30
Giant Meteor
Normal: DMG of meteors +5
Fine: DMG of meteors +10
Rare: PWR ATK +50
Epic: meteors have a 20% chance of becoming giant meteors - DMG increased by 50%.
Legendary: after absorbing a meteor potion, 5% chance of summoning a giant meteor
Mythical: after summoning 5 meteors, the next one will be a giant meteor
Magnet Potion
Normal: DMG of meteors +5
Fine: DMG of meteors +10
Rare: ATK PWR +50
Epic: automatically absorbs meteor potions
Legendary: DMG of meteors +25
Mythic: DMG of meteors +50
Flame-Poison Seal
Normal: DMG of fire +5
Fine: DMG of poison +10
Rare: ATK PWR +50
Epic: ignites a random monster every 2s
Legendary: Poisons a random monster every 2s
Mythic: Fire potion cooldown reduced by 1.5s
Frost-Thunder Seal
Normal: Ice DMG +10
Fine: Lightning DMG +10
Rare: ATK PWR +50
Epic: strikes a random monster every 2s
Legendary: freezes a random monster every 2s
Mythical: lightning can strike 2 monsters
Sawblade Circle
Normal: DMG of the circle +5
Fine: Circle DMG +10
Rare: PWR ATK +50
Epic: circles become circular saws
Legendary: Circular Saw's DMG increases by 50%.
Mythic: Circular saws inherit the CRIT of the main weapon.
These are the base stats for the Enhancement Runes Archero 2:
Normal : ATK PWR +20
Fine: ATK PWR +40
Rare: ATK PWR +60
Epic: ATK PWR +80
Epic +1: ATK PWR +120
Epic +2 : ATK PWR +200
Legendary: ATK PWR +400
Legendary +1: ATK PWR +700
Legendary +2: ATK PWR +950
Legendary +3: ATK PWR +1200
Mythical: ATK PWR +1500
Ability Archero 2 runes
The Archero 2 ability runes, as their name suggests, allow you to start with a specific skill. You'll need to choose wisely, depending on the build you're aiming for.
Runes
Upgrades
Circle
Normal: Circle DMG +5
Fine: Circle DMG +10
Rare: Max HP +200
Epic: starts with 2 weak orbs
Legendary: starts with 2 strong orbs
Mythic: starts with 4 strong orbs
Ring of Agony
Normal: DMG of the circle +5
Fine: DMG of the circle +10
Rare: Max HP +200
Epic: starts with Ring of Agony - monsters inside suffer +20% DMG
Legendary: ring of agony inflicts DMG
Mythic: Ring of Agony becomes Ring of Lightning
Sword of Time
Normal: Strike DMG +5
Fine: Strike DMG +10
Rare: Max HP +200
Epic: summons 1 strike every 3s
Legendary: Sword of Time strike summon reduced to 1.5s
Mythic: Sword of Time has a 50% chance of summoning a double strike
Strike Potion
Normal: Strike DMG +5
Fine: Strike DMG +10
Rare: Max HP +200
Epic: starts with a strike potion
Legendary: starts the strike by absorbing a potion
Mythic: the strike potion has a 50% chance of summoning a double strike
Melee Sprite
Normal: DMG of sprites +5
Fine: DMG of sprites +10
Rare: Max HP +200
Epic: starts with a melee sprite
Legendary: Melee sprite's DMG increases by 50%.
Mythic: Melee sprite ATK increases by 50%.
Healing Sprite
Normal: Sprite DMG +5
Fine: sprite DMG +10
Rare: Max HP +200
Epic: starts with a healing sprite - restores a small amount of HP during an attack
Legendary: Healing sprite ATK increased by 50%.
Mythic: Healing sprite ATK increased by 50%.
Arrow Rain
Normal: Main weapon DMG +5
Fine: Main weapon DMG +10
Rare: Max HP +200
Epic: Generates an AOE from Arrow Rain every 7 shots
Legendary: Main weapon ATK speed increased by 15%.
Mythic: Main weapon ATK speed increased by 30%.
Star of Time
Normal: DMG of meteors +5
Fine: Meteors DMG +10
Rare: Max HP +200
Epic: summons a meteor every 10s
Legendary: Star of Time's meteor summon time is reduced by 5s
Mythical: Star of Time has a 50% chance of summoning a double meteor.
Star of Fury
Normal: Meteor DMG +5
Fine: Meteors DMG +10
Rare: Max HP +200
Epic: when DMG, summons 3 meteors
Legendary: restores a small amount of HP when meteors strike
Mythic: when DMG, summons 7 meteors
Flame-Poison Touch
Normal: Poison DMG +10
Fine: Fire DMG +10
Rare: Max HP +200
Epic: ignites an enemy every 2s
Legendary: Poisons an enemy every 2s
Mythical: Flame-Poison Touch cooldown reduced by 1.5s
Frost-Thunder Touch
Normal: Ice DMG +5
Fine: Lightning DMG +10
Rare: Max HP +200
Epic: lightning has a chance of triggering paralysis
Legendary: Freezing enemies can increase their wounds by 30%.
Mythic: Lightning's DMG on frozen enemies increases by 30%.
Here are the stats for the skills runes:
Normal: ATK PWR +20
Fine: ATK PWR +40
Rare: ATK PWR +60
Epic: ATK PWR +80
Epic +1: ATK PWR +120
Epic +2: ATK PWR +200
Legendary: ATK PWR +400
Legendary +1: ATK PWR +700
Legendary +2: ATK PWR +950
Legendary +3: ATK PWR +1200
Mythical: ATK PWR +1500
How to improve your Archero 2 runes?
As with gear, you can improve your Archero 2 runes by merging two identical runes to obtain the next level. Here are the materials you'll need:
Runes to fuse
Rune obtained
2 x Normal Runes
Fine Rune
2 x Fine Runes
Rare Rune
2x Rare Runes
Epic Rune
2x Epic Runes
Epic Rune +1
2x Epic Runes +1
Epic Rune +2
2x Epic Runes +2
Legendary Rune
2x Legendary Runes
Legendary Rune +1
2x Legendary Runes +1
Legendary Rune +2
2x Legendary Runes +2
Mythical Rune
You now have all the information you need to choose your Archero 2 runes wisely and get the most out of your build. And if you need any further guidance on your favourite roguelite, I encourage you to check out our Archero 2 tips and tricks!
Platypousse
In between boss battles on Bloodborne or Dark Souls III, our editor-in-chief Platypousse likes to look after her plants and watch an episode of Moomins under a blanket.