Augments are a core part of TFT gameplay and with over 150 possibilities, it's hard to know which one exactly is the best choice - even while offered just 3 at a time! With that in mind, we've put together our Augments tier list to make the choice that much easier. You can find every TeamFight Tactics Set 10 Augment below, split into its quality (Silver, Gold, and Prismatic) and ranked by overall power level : God Tier Augments, S+, S, A+, A, A-, B+, B and B-. For each augment, we also suggest the most popular traits. Find out the best TFT Set 10 Augments for your comps!
We'll kick things off by looking at Silver Augments. These are the lowest power level TFT Set 10 Augments and the ones that appear most frequently. You're likely to see a lot of these, so make sure to take a close look at the list and pick ones that suit your game plan.
If you're unsure on which to go with, Spoils of War I is almost always the best pick and has earned a God Tier ranking for its strength.
Tier | TFT Set 10 Augments | Augment Description | Popular Traits |
---|---|---|---|
God Tier | Spoils of War I | When you kill an enemy unit, there's a 25% chance to drop loot. | Heartsteel True Damage K/DA |
S+ | Stationary Support I | Gain a Target Dummy. In 8 player combats, equip the dummy with 1 random Support Item(s), which cannot be removed. | Heartsteel Pentakill K/DA |
S+ | Vampirism I | Your units gain 60 Health. Gain an additional 10 Health and 1% Omnivamp per 2 missing Tactician Health. | Heartsteel Pentakill K/DA |
S+ | Stimpack | Gain 4 components after you lose 50 player health. | Heartsteel Pentakill K/DA |
S+ | Blood Money | Gain 1 gold per 3 Health your Tactician loses. | Pentakill Superfan Heartsteel |
S+ | Keepers I | At the start of combat, your units grant adjacent allies a 160 health shield for 8 seconds. | Disco Spellweaver Country |
S+ | Risky Moves | Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold. | Disco Pentakill |
S | Reach the Summit | When you reach Level 9, gain 10 gold and 50 XP | Heartsteel Pentakill |
S | Help Is On The Way | After 5 player combats, choose 1 of 4 Support items. | Heartsteel Pentakill 8-Bit |
S | Cybernetic Bulk I | Your champions holding an item gain 200 health. | Heartsteel True Damage Pentakill |
S | Young and Wild and Free | You can always move freely on Carousel rounds. Gain 2 gold. | Heartsteel True Damage Pentakill |
S | Cybernetic Uplink I | Your champions holding an item gain 150 Health and restore 2 Mana per second. | Spellweaver Disco Pentakill |
S | Harmacist I | Your units heal for 10% of the damage they deal, and they convert 50% of excess healing to magic damage on their next attack. | True Damage Crowd Diver 8-Bit |
S | AFK | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | Pentakill Superfan |
S | Ones, Twos, Three | Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. | Heartsteel Disco Superfan |
S | Latent Forge | Gain an Ornn Item Anvil after 7 player combats. | Heartsteel EDM Pentakill |
S | Lategame Specialist | Gain 44 gold when you reach Level 9. (Will not be offered with Level Up! and vice versa) | Heartsteel Pentakill |
A+ | Blistering Strikes | Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 33%. | Punk K/DA Heartsteel |
A+ | Silver Veil | Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. | Crowd Divers EDM True Damage |
A+ | Iron Assets | Gain a Component Anvil and 2 Gold. | Spellweaver Disco Pentakill |
A+ | Unified Resistance I | Combat start: Your units that share a row with at least 2 other units gain 18 Armor and 18 Magic Resist. | Heartsteel Pentakill 8-Bit |
A | Component Buffet | Whenever you would get a random component, instead gain a component anvil. | Punk Heartsteel Spellweaver |
A | Tiny Titans | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Heartsteel Pentakill |
A | Buried Treasures I | At the start of the next 2 rounds, gain a random item component. | Punk Spellweaver Heartsteel |
A | One, Two, Five! | Gain 1 random component, 2 Gold, and 1 random Tier 5 champion. | Heartsteel Pentakill Spellweaver |
A | Teaming Up I | Gain 1 random component and 2 random Tier 3 Units. | Country Heartsteel Pentakill |
A | Silver Spoon | Gain 12 XP. | Heartsteel EDM K/DA |
A | Pumping Up I | Your units gain 5% Attack Speed. Each round, increase this by 0.5%. | Punk True Damage Country |
A | Cutting Corners | Leveling up costs 3 XP less. | Heartsteel EDM Pentakill |
A | Best Friends I | Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor. | Punk Emo Pentakill |
A- | Parting Gifts | When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 35% of their maximum Health. | Heartsteel Disco K/DA |
A- | Healing Orbs I | When an enemy dies, the nearest allied unit is healed for 300 health. | Spellweaver EDM Sentinel |
A- | Pandora's Items | Round start: items on your bench are randomized (except Tactician's Crown and Spatula). | Heartsteel Punk Spellweaver |
A- | Rolling for Days I | Gain a Lesser Champion Duplicator. This happens a second time after 8 player combats. | Country Crowd Diver EDM |
A- | Team Building | Gain 10 free Shop refreshes. These Shop refreshes carry over between round. | Country Punk Heartsteel |
A- | Indomitable Will | When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds. | True Damage Crowd Diver EDM |
A- | Item Grab Bag I | Gain 1 random completed item. | Heartsteel K/DA |
B+ | Silver Ticket | Every 4 Shop refreshes, gain a free refresh. | Punk Country Crowd Diver |
B+ | Sticks and Stones | Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%. | Spellweaver Disco EDM |
B+ | Recombobulator | Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers. | 5-cost Traits |
B+ | Good for Something I | Champions that aren't holding items have a 30% to drop 1 gold on death. | Heartsteel Pentakill EDM |
B | Partial Ascension | After 15 seconds, your units deal 33% more damage. | Disco Spellweaver |
B | Missed Connections | Gain a copy of each Tier One champion. | Punk True Damage Spellweaver |
B | Caretaker's Ally | When you reach Level 6, gain a 2-star Tier 3 unit. Each time you level up, gain the same random Tier 3 champion. | Punk True Damage EDM |
B | Switching Gears | Gain 2 gold whenever you break your win or loss streak. | EDM Disco |
B- | On a Roll | Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold. | Punk Country |
Next up are TFT Gold Augments. These are a bit less common than Silver and quite a bit more powerful. Gold Augments give many strong effects and, as opposed to Silver Augments, many of these interact directly with Traits. Again, make sure you pick ones that suit your comp and game plan.
Tier | TFT Set 10 Augments | Augment Description | Popular Traits |
---|---|---|---|
God Tier | Last Stand | The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. | Heartsteel Pentakill Disco |
S+ | Expose Weakness | Damage from Executioners' attacks and spells Shred and Sunder enemies by 40% for 3 seconds. Gain a Twitch. | Punk Country Pentakill |
S+ | Little Buddies | Your 4-cost and 5-cost champions gain 90 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board. | Disco Superfan Pentakill |
S+ | Spoils of War II | When you kill an enemy unit, there's a 35% chance to drop more loot. Gain a component anvil when you reach level 5, 6, 7, and 8. | Heartsteel Pentakill True Damage |
S+ | Twin Terror I | When you field exactly 2 copies of a champion, they both gain 200 max Health and 20% attack speed and critical strike chance. When you 3 star, gain a 2-star copy. | Punk Country Emo |
S+ | That's Jazz Baby | Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits. 3: 20 max Health 5: and 2% Attack Speed 7: and 2% Attack Damage and 2 Ability Power | Jazz |
S | Three's a Crowd | Your units gain 80 health for each 3 cost unit you field. | Country Emo |
S | Vampirism II | Your units gain 70 Health. Gain an additional 20 Health and 1% Omnivamp per 5 missing Tactician Health. | Edgelord Crowd Diver Heartsteel |
S | What Doesn't Kill You | Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. | Heartsteel 5-cost Traits |
S | Escort Quest | Gain a Training Dummy. Each round, if it survives combat, gain 2 gold. | Disco Heartsteel Sentinel |
S | Patient Study | After player combat, gain 2 XP if you won or 3 XP if you lost. | Heartsteel 5-cost Traits |
S | Martyr | Whenever one of your units dies, all allies heal for 15% of Maximum health. | Heartsteel EDM Pentakill |
S | Cluttered Mind | Gain 4 random 1-cost champions. If your bench is full at the end of a round, gain 4 experience points. | Heartsteel 5-cost Traits Disco |
S | Heavy Hitters | Your units with at least 1600 maximum Health gain Attack Damage and Ability Power equal to 2% of their maximum Health. | Punk Bruiser Pentakill |
S | Inspiring Epitaph | When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed. | Crowd Diver Edgelord EDM |
S | Caretaker's Favor | Gain a component anvil when you reach level 5, 6, 7, and 8. | Disco Pentakill Heartsteel |
S- | Idealism | Gain a Hand of Justice. Champions with a Hand of Justice deal 25% increased damage. | Crowd Diver True Damage EDM |
S- | Not Today | Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed. | Crowd Diver True Damage EDM |
S- | Clear Mind | If you have no units on your bench at the end of a round, gain 3 experience points. | Heartsteel 5-cost Traits |
S- | Metalheads | Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 5% of their max Health on takedown. Gain a Kayle and a Gnar. | Pentakill |
S- | Salvage Bin | Gain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components. | Heartsteel Pentakill |
A+ | Jeweled Lotus | Magic and true damage from your units' Abilities can critically strike. Your units additionally gain 40% Critical Strike Chance. | Spellweaver Disco Emo |
A+ | Too Big to Fail | Your Bruisers explode on death, dealing 30% of their maximum health to enemies within 1 hex. After 15 seconds in combat the explosion radius doubles. Gain 2 Bruisers. | Bruiser |
A+ | Blinged Out | Your True Damage champions gain 80 Health and 5% Attack Speed for each item they are holding. Gain a Yasuo and a Senna. | True Damage |
A+ | Crash Test Dummies | At the start of combat your Target Dummies launch themselves towards the largest clumps of enemies, stunning units near them for 2 seconds. Gain 2 Target Dummies. | Heartsteel Jazz Crowd Diver |
A+ | Portable Forge | Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn. | Heartsteel Pentakill Country |
A+ | Sleight of Hand | Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed. | True Damage Rapidfire Heartsteel |
A+ | Teaming Up II | Gain 1 random Support item and 1 random Tier 4 Unit. | Heartsteel EDM Pentakill |
A+ | Stationary Support II | Gain a Target Dummy. It has 1 random Support Item(s) equipped, which cannot be removed. | Heartsteel Jazz 8-Bit |
A+ | Combat Caster | When one of your units casts their spell they gain a 75-225(based on stage) health shield for 3 seconds. | Spellweaver Emo Disco |
A | Buried Treasures II | At the start of the next 3 rounds, gain a random item component. | Spellweaver K/DA Heartsteel |
A | A Cut Above | Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill. | Punk Country Heartsteel |
A | Unified Resistance II | Combat start: Your units that share a row with at least 2 other units gain 35 Armor and 35 Magic Resist. | Heartsteel 8-Bit Edgelord |
A | Know Your Enemy | Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead. | Jazz Pentakill Superfan |
A | Support Cache | Open an Armory and choose 1 of 4 unique Support items. | Heartsteel EDM |
A | Emotional Connection | Allies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex. | Emo |
A | Remember your Roots | Allies that share a trait with your Headliner gain 200 Health and 20% Attack Speed. | Punk EDM Country |
A | Gifts from the Fallen | Your units gain 3% Attack Damage, 3 Magic Resist, 3 Armor, And 3 Ability Power. When one of your units dies, all your units gain these stats again. | Crowd Diver EDM Edgelord |
A | Portable Forge+ | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Heartsteel Pentakill Country |
A | You Have My Sword | Gain a B.F. Sword. Your units gain 20% Attack Damage. | True Damage Punk Edgelord |
A | Harmacist II | Your units heal for 15% of the damage they deal, and they convert 75% of excess healing to magic damage on their next attack. | Crowd Diver EDM Edgelord |
A | Cybernetic Bulk II | Your champions holding an item gain 300 health. | Heartsteel True Damage Pentakill |
A | The Ol'Razzle Dazzle | The damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard. | Disco Dazzler |
A | Rich Get Richer | Gain 10 gold. Your maximum interest is increased to 7. | Heartsteel Pentakill K/DA |
A | Trade Sector | Gain a free Shop refresh each round. | Punk Emo Country |
A | Healing Orbs II | When an enemy dies, the nearest allied unit is healed for 500 health. | Heartsteel EDM Edgelord |
A | Heartthrobs | Keep 20% of the Heartsteel hearts you convert into rewards. Your Heartsteel champions gain 100 Health. Gain a K'Sante and an Aphelios. | Heartsteel |
A | Scapegoat | Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold. | Heartsteel Disco K/DA |
A | Metabolic Accelerator | Your Tactician moves faster and heals 2 Health at the start of each PVP round. | Heartsteel EDM Pentakill |
A- | Infusion | Your team restores 15 Mana every 5 seconds. | Spellweaver Disco Emo |
A- | Long Distance Pals II | At the start of combat, your two furthest champions share 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Punk EDM 8-Bit |
A- | Magic Wand | Gain a Needlessly Large Rod. Your units gain 20% Ability Power. | Spellweaver Disco K/DA |
A- | Tons of Stats | Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Heartsteel EDM Crowd Diver |
A- | Cybernetic Uplink II | Your champions holding an item gain 250 Health and restore 3 Mana per second. | Spellweaver Disco Emo |
A- | Keepers II | At the start of combat, your units grant adjacent allies a 240 Health shield for 8 seconds. | Disco Spellweaver |
A- | Do it for the Fans | Your Headliner's damage heals your Superfans for 15% of the damage dealt. Gain a Gnar. | Superfan |
A- | Pumping Up II | Your units gain 8% Attack Speed. Each round, increase this by 1%. | Punk Rapidfire True Damage |
B+ | Rich Get Richer+ | Gain 20 gold. Your maximum interest is increased to 7. | Heartsteel Disco Pentakill |
B+ | Stars are Born | The first Tier 1 and Tier 2 champion you buy are upgraded to 2 star. Gain 5 gold. | Punk True Damage Emo |
B+ | Big Grab Bag | Gain 2 random components, 1 gold, and a Reforger. | Heartsteel Punk True Damage |
B+ | Portable Forge++ | Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn. | Heartsteel EDM Country |
B+ | Three's Company | Gain 4 random but unique Tier 3 champions. | Heartsteel Country |
B+ | Lucky Streak | Gain a Gambler's Blade and a Magnetic Remover. | Punk Rapidfire Disco |
B+ | Two Healthy | Your units gain 111 health for each 2 cost unit you field. | Punk EDM Jazz |
B+ | Low Interest Rates | Low Interest Rates | Punk Emo |
B+ | Insert Coin | Your 8-Bit champions execute targets below 10% Health. Executions have a 8% chance to drop 2 gold, increased by 1% for each high score achieved. Gain a Corki and a Garen. | 8-Bit |
B | Contagion | At the start of combat, the highest health enemy unit is afflicted with Contagion, which increases their damage taken by 20%. On death, Contagion spreads to the nearest 2 enemies. This effect can stack. | Punk Heartsteel K/DA |
B | Golden Ticket | Each time your Shop is refreshed, you have a 30% chance to gain a free refresh. | Punk Country Crowd Diver |
B | Scrappy Inventions | Combat start: Up to 5 equipped components turn into completed items for the rest of combat. Gain a component at the start of the next 2 stages. | Heartsteel True Damage K/DA |
B | Return on Investment | After you have refreshed your shop 20 times gain a Tactitians Crown. | Punk Heartsteel Pentakill |
B | You Have my Bow | Gain a Recurve Bow. Your units gain 20% Attack Speed. | Punk Heartsteel Rapidfire |
B | Gargantuan Resolve | Gain a Titan's Resolve. Your Titan's Resolves can stack to 40 instead of 25. | Crowd Diver True Damage |
B | Blank Slate | Immediately sell all champions on your team and your bench for double their worth of gold. Your next 4 shop refreshes are free. | Heartsteel EDM |
B | Heroic Presence | Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon. | Guardian Punk |
B | Crown Guarded | Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger. | K/DA Spellweaver Pentakill |
B | Bounty Hunters | Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira. | Country |
B- | Good for Something II | Champions that aren't holding items have a 50% to drop 1 gold on death. | Heartsteel Pentakill True Damage |
B- | Capricious Forge | Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round. | Heartsteel Pentakill |
B- | Double the Funk | Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas. | Disco |
B- | Best Friends II | Your units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor. | Punk Emo Country |
B- | Heroic Grab Bag | Gain 2 Lesser Champion Duplicators and 2 gold. | Country Crowd Diver 8-Bit |
B- | Live for Danger | Edgelords attacks deal 40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle. | Edgelord |
B- | Salvage Bin+ | Gain a random completed item now, and a component after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Heartsteel True Damage |
B- | Frequent Flier | After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game. | Punk Country K/DA |
B- | Balanced Budget | At the start of the next 4 rounds, gain 7 gold. | Heartsteel Pentakill Disco |
B- | Big Gains | Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns. | Punk Country True Damage |
B- | Extended Play | Gain bonuses for starring Punk champions. | Punk |
C+ | Pandora's Items II | Gain 1 random completed item(s). At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Heartsteel Punk Country |
C | Fully Adapted | Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position. | K/DA Spellweaver Jazz |
C | Shock Treatment | Gain a Statikk Shiv. Statikk Shiv's chain lightning effect does 300% increased damage. | Disco Rapidfire |
C | Ascension | After 15 seconds of combat, your units deal 50% more damage. | Disco Pentakill Sentinel |
C | Bigger Shot | Every 3 attacks, Big Shots also fire a bomb that deals 75% Attack Damage to enemies within 1 hex of the target. Gain a Kaisa. | Big Shot |
C | Learning to Spell | Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. | Spellweaver Disco |
C- | Ramping Rythm | Rapidfire champions can gain Attack Speed from their trait up to 20 stacks. Gain a Jinx and a Senna. | Rapidfire |
C- | Raise the Tempo | When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 80% effectiveness. Gain a Gragas and a Seraphine. | Spellweaver |
D | Submit to the Pit | For each adjacent enemy, Moshers gain 3 Armor, 3 Magic Resist, 3% Attack Damage, 3 Ability Power, and 3% Attack Speed. Gain a Jax and a Gnar. | Mosher EDM |
Last but not least are Prismatic Augments. These are the most powerful and quite rare - you may go many games without being offered Prismatics! Many of these are game (and sometimes even meta) defining so making the correct choice is crucial here. Something like The Golden Egg could win you the game if you're able to make good use of it.
Tier | TFT Set 10 Augments | Augment Description | Popular Traits |
---|---|---|---|
God Tier | The Golden Egg | Gain a massive golden egg that hatches in 10 rounds. Victorious players accelerate hatch timer by 1 round. | Heartsteel Punk Pentakill |
S+ | Spoils of War III | When you kill an enemy unit, there's a 45% chance to drop amazing loot. | Heartsteel Pentakill True Damage |
S+ | Twin Terror II | When you field exactly 2 copies of a champion, they both gain 400 max Health and 40% attack speed and critical strike chance. When you 3 star, gain a 2-star copy. | Punk Country Pentakill |
S+ | March of Progress | Gain 2.0 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. | Country Pentakill EDM |
S | Phreaky Friday | Gain an Infinity Force. After 7 Player combats, gain a second Infinity Force. | True Damage Edgelord Crowd Divers |
S | Cybernetic Bulk III | Your champions holding an item gain 425 health. | Heartsteel EDM |
S | Living Forge | Gain a random Ornn item now and after every 10 player combats. | Disco Heartsteel Pentakill |
S | Binary Airdrop | Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 2 gold. | Pentakill Heartsteel Mosher |
S | Jeweled Lotus III | Your units' Abilities can critically strike. Your units gain 55% Critical Strike chance. | Disco Spellweaver Crowd Diver |
S | New Recruit | Gain +1 max team size and a Champion Duplicator. | Heartsteel K/DA Spellweaver |
S | Buried Treasures III | At the start of the next 5 rounds, gain a random item component. | Pentakill K/DA Punk |
A+ | Roll The Dice | Gain a Radiant Thieves Gloves. | Heartsteel Pentakill |
A+ | Phreaky Friday+ | Gain an Infinity Force. After 3 player combats, gain another. | True Damage Edgelord Crowd Divers |
A+ | Stationary Support III | Gain a Target Dummy. It has 2 random Support Items equipped, which cannot be removed. | Heartsteel EDM 8-Bit |
A+ | Cursed Crown | Gain +2 maximum team size, but take 100% increased player damage. | K/DA Punk Spellweaver |
A | Final Reserves | The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, Gain 60 XP and 66 Gold. | Heartsteel 5-cost Traits |
A | Final Ascension | Your units deal 18% more damage. After 15 seconds, this effect triples. | Disco Spellweaver Sentinel |
A | Lucky Gloves+ | Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. | Heartsteel Pentakill EDM |
A | Pumping Up III | Your units gain 12% Attack Speed. Each round, increase this by 2%. | Punk True Damage |
A | Overwhelming Force | Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover. | Country Punk Rapidfire |
A | Hologram | Create a clone of your Headliner champion with 100% -130% of its base health (based on stage level). You cannot equip items on the clone. | EDM Punk |
A | Unleashed Arcana | Gain a Rabadon's Deathcap and a Jeweled Gauntlet and a Magnetic Remover. | Spellweaver EDM Disco |
A | Level Up! | When you buy experience points, gain an additional 3 experience points. You can now reach level 10. | Heartsteel 5-cost Traits |
A | Hedge Fund | You have no interest cap. Gain 23 gold. | Heartsteel 5-cost Traits |
A- | Caretaker's Chosen | As you level, gain more powerful items. | Heartsteel Disco |
A- | Determined Investors | At the end of your turn, if you have at least 50 gold, gain a Diamond Hands. | Heartsteel Spellweaver Disco |
A- | Radiant Relics | Open an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover. | EDM True Damage 8-Bit |
A- | Cybernetic Uplink III | Your units holding an item gain 200 Health and restore 3.5 Mana per second. | Spellweaver Disco |
A- | Harmacist III | Your units heal for 25% of the damage they deal, and they convert 100% of excess healing to magic damage on their next attack. | Crowd Diver True Damage Edgelord |
A- | Wellness Trust | Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 3 Health. | Heartsteel 5-cost Traits |
B+ | Talent Search | All of your units gain their unique Headliner effect! | EDM True Damage K/DA |
B+ | What The Forge | All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 110 Health per equipped Artifact. | Heartsteel 5-cost Traits Emo |
B+ | Cruel Pact | Buying XP costs 6 Health instead of gold. Heal 3 Health before each player combat. | Country Crowd Diver Edgelord |
B+ | Tiniest Titan | Your tactician is small and speedy, heals 2.0 Health after a PVP round, and grants 2.0 Gold per round. | Heartsteel 5-cost Traits |
B+ | Hedge Fund+ | You have no interest cap. Gain 30 gold. | Heartsteel 5-cost Traits |
B+ | Prismatic Ticket | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | Punk Country |
B+ | Hedge Fund++ | You have no interest cap. Gain 40 gold. | Heartsteel 5-cost Traits |
B | Pandora's Items III | Gain a random Radiant item. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Hearsteel EDM True Damage |
B | Birthday Present | Gain 2 gold and a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1). | Heartsteel 5-cost Traits |
B | Tiniest Titan+ | Appears only on 3-2. Your tactician is small and speedy, heals 2.0 Health after a PVP round, and grants 2 Gold per round. Gain 8 gold now. | Heartsteel 5-cost Traits |
B- | Endless Horde | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 4 gold. | Jazz Spellweaver |
B- | Lucky Gloves | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Heartsteel EDM |
B- | Blinding Speed | Gain a Guinsoo's Rageblade and a Red Buff and a Magnetic Remover. | Punk Heartsteel Country |
B- | Infernal Contract | Your max level is 7. Gain 90 gold. | Country Punk |
B- | Impenetrable Bulwark | Gain a Bramble Vest and a Dragon Claw and a Magnetic Remover. | Punk Spellweaver Sentinel |
B- | Starter Kit | Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them. | EDM Pentakill Country |
B- | Going Long | You no longer gain interest. Round start: gain 4 XP and 8 gold. | Heartsteel Jazz 5-cost Traits |
That wraps up our Augments Tier List of the TFT Set 10. As you can see, there are a ton of options and many of them are very powerful and have earned an S or A tier rank. While this may seem strange, it's due to both close power level and the fact that you only see three options at a time - in most of your TFT games, you'll just be picking from three strong options and need to make the correct pick for your composition. And don't forget that Mobi.gg has plenty of tips and tricks to help you make the most of your TeamFight Tactics experience!
One thing that makes Teamfight Tactics so fun is the near-endless possibility of Champion combinations. However, not all Champions are created eq...
To help you choose from among the 300 optimizations, here's our TFT Set 9 Augments tier list. In this guide, you'll find all the augments and the...
Are you lost in all the optimizations of this new set? We tell you all our TFT set 8 Augments tier list. Discover how the optimizations work and...
With the TFT set 7 arrival, Dragonlands, the Hextech Augments have given way to Draconic optimizations. In our TFT Augments Tier List, we've rank...
Items are just one of many mechanics that make Teamfight Tactics a deep and interesting game. Putting the best items on a Champion can turn them...
Whether you're new to the game or a seasoned veteran, using a TFT tool is a great way to up your game. There are many different tools out there,...