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Clash of Critters 6-20: Boss Best Comps

Clash of Critters 6-20

Clash of Critters 6-20 is a challenge for many players, as it marks a significant spike in difficulty. But don’t worry: with the right Tataris, placed in the right spots, you’ll manage to beat this tricky boss. Here’s a breakdown of the level’s mechanics, along with the best Tataris and where to place them.

Analysis of Clash of Critters 6-20 (What you need to know)

Clash of Critters 6-20 level isn’t that difficult, provided you have the right Tataris. Here is a full analysis of this level.

Explanation of the 6-20 battle

Clash of Critters 6-20 begins with a fairly massive wave of Zombos, which will intermittently hit all your Tataris. The boss then arrives last, on the middle line. He moves in a straight line, striking sometimes the Tataris in front of him, sometimes the Tataris in the front row.

The composition of the Level 6-20 boss

Level 6-20 features Lightning, Rock, Grass, Water and Leaf-type enemies, as follows:

The composition of Boss 5-80: Clash of Critters 5-80

As you know, you’ll need to choose the best Clash of Critters team, depending on the position and type of Zombos you’re facing.

⚡ Mobi.gg Bonus: Check out our Tier List of the best Critters to get the most out of your draws!

Line-up No. 1: the best team for 6-20

Mobi.gg brings you the best team for the Clash of Critters 6-20. Here are the team’s most essential Tataris:

  • Frontline: Cobbledon, Waddledo, Electroar, Stalkerix
  • Midline: Turtuff, Capypapa, Zapooch, Ignisnap
  • Backline: Frugatoad, Mantoundra, Voltfawn, Sparkit

Best team for the Clash of Critters 6-20

To complete your team for the Clash of Critters 6-20, feel free to choose a good mix of DPS and Defenders. Prioritise your strongest Tataris with the best evolutions.

Line-up #2: a good alternative for the Clash of Critters 6-20

If you don’t have the Tataris mentioned above, Mobi.gg offers an alternative that works just as well, but with a slightly different formation.

  • Frontline: Snoozebo, Swaystroll, Pyrohound
  • Midline: Turtuff, Mantoundra, Zapooch, Ignisnap
  • Backline: Rockfu, Sealing, Surgehoof, Fumekit

Second entry for the Clash of Critters 6-20

2 Mobi.gg tips for beating level 6-20

With these two line-ups for Clash of Critters 6-20, you should be able to get past this difficult stage. But here are a few tips to optimise your performance.

Choose the placement of your Tataris on the grid wisely

As usual, Tanks and Protectors will be on the Frontline. They’re essential for protecting your team and taking the brunt of the damage. The Midline and Backline will consist of your best DPS units.

Perform regular evolution on your Tataris for the Clash of Critters 6-20

This is essential for your creatures to become increasingly powerful. In fact, we’ve put together a Clash of Critters evolution guide to help you boost your Tataris.

You now have everything you need to beat Clash of Critters 6-20. Need more guides to help you progress in Clash of Critters? We’ve got just what you need:

Enjoy the game!

Platypousse
Written by:
Although she specializes in cozy games and puzzle games on iPhone, Camille is a jack-of-all-trades when it comes to mobile gaming. On Mobi.gg, she shares her experience through tips and tricks, and her perspective on the mobile gaming industry through daily news updates.