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Clash Royale has generated over 3 billion in revenue!

Clash Royale generates 3 billion in revenue

Supercell must be smiling, as its Clash Royale game is doing extremely well and has generated over 3 billion in revenue in four years. While the mobile gaming industry has been through the containment process rather well, Clash Royale's success is long-standing and long-lasting.
Whether it's the Sunday gamers or the fans ofesport following the Clash Royal LeagueThe community is large!
The game is worth its weight in gold, it is worth several billion. Even if it is less profitable than Clash of Clans (also developed by Supercell), it is still an exceptional performance... which should continue to grow!

Supercell has games that are extremely profitable!

How does Clash Royale generate so much revenue?

The figure of 3 billion may seem surprising, given that Clash Royale is free-to-play. Nevertheless, like many mobile games, it is possible to spend money in the shop to progress faster and get exclusive content.
If we break down the game's revenues more precisely:

  • 30. 8% of Clash Royale's revenue comes from American consumers. Germany (9%) and China (6.8%) are far behind.
  • When it comes to download platforms, it's almost a tie. 52. 4% of revenues are generated by iOS users against 47. 6% for those on Android. While the figures are close, it is worth noting that 73. 7% of downloads were made on Android... Which means, if we take a shortcut, that Apple fans really are much better spenders.
Clash Royale a game esport worth billions
Clash Royale is one of the most developed games esport on mobile.

With 345.4 million downloads in 4 years, we can say that on average each player has spent 6.40 dollars. This average certainly hides a lot of disparities, since some make a point of spending nothing while others spend without counting the cost. What about you? Did you put some money on your credit card?

Clash Royale compared to other Supercell games

Did you know that? Clash Royale is not the only golden goose for Supercell, which is making billions from other games.

  • Clash of Clans: 7 billion ;
  • Clash Royale: 3 billion ;
  • Hay Day: 1.4 billion ;
  • Boom Beach: 887 million ;
  • Brawl Stars: 757 million.

The numbers are already impressive, but the growth isn't going to stop just yet. As Supercell enters more and more of the Chinese market, the billions generated by Clash Royale and co. will continue to make our heads spin!

Tipsalewo
Tipsalewo A cocktail of mobile gaming,esport and K-PoP. Not tryhard enough to become a pro player, I am content with being the minstrel who tells the stories.

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