Fallout Shelter puts you in charge of a Vault-Tec shelter. The game is set in the post-apocalyptic world of "Fallout". So in Fallout Shelter you are the shelter's overseer, and it will be your duty to ensure a bright future for your inhabitants, underground, warm in your shelter. Nothing crazy in the story, you'll notice, you'll just have to build and manage an underground shelter well hidden from the wasteland. The game is basically free-to-play, which means that it is available for free. Basically, we all have a feeling about this type of game apparently running in a free mode. Anyway, it's not like you're going to buy sandwiches sooner or later... (you'll understand a bit later).
Fallout Shelter, between macro and micro management
So, in the end, what, where and how should be managed? The management is simple, you will have the right to marcro management when it comes to managing the whole shelter and micro management when it comes to the individuality of the residents. The aim is also to maintain a certain level of happiness within your shelter, which can be influenced by various factors.
And the gameplay?
Let's start at the beginning, at the beginning you will start with a handful of inhabitants and no rooms. You will be given capsules (the common currency in the Fallout universe), to build these different rooms you will have the choice between lifts, a generator, a restaurant, a water treatment room and living quarters. As a supervisor, you will have to manage your fellow citizens well. The game will be peppered with various events that will challenge the security of your shelter. After a while your shelter will be full (0 residents) and you will have to make them reproduce, by the magic of charisma (we all know it, it only works like that, if you have the charisma of a doughnut you can't test). In short, once this part of the job is done, you can also send your inhabitants into the wastelands to find outfits, weapons or capsules. Why weapons, you may ask? Weapons to defend you from attacks that may come from radcafards or looters with bad intentions. You will also be able to improve your rooms to make them more productive, in the end to ensure a certain perenniality of the shelter.
You can also improve the S.P.E.C.I.A.L. of your inhabitants by building rooms to make them more efficient in exploration or in their work in one of the rooms to which they are assigned. The game is a bit slow to launch, hence Bethesda's proposal to offer you free sandwich boxes at first, or to allow you to buy them via an in-app system. Let's face it, it would be quicker with a purchase, but why pay when you can build a shelter for free? The game itself can be played daily in short sessions or in long sessions (which will probably bore you).
In fact, it's more of a fan service game?
It's a builder-manager like the others, nothing too complicated. However, it is a bit addictive. Finding assisted armours, miniguns and having a bunch of inhabitants dressed like this gives a classy touch. It's worth noting that you had to pay to get a "mister handy", a robot that automatically collects food, water or energy, but now you can unlock them through daily quests. In short, nothing crazy, but it's still nice.
My opinion
I'm not sure if it's a good game or not, but I'm sure it's a good game, and I'm not sure if it's a good game or not. You'll spend a lot of time there at the beginning (especially the 1st week for me, see the 2nd.) In the end, it's a nice game that doesn't revolutionize anything, but it's effective fan service. and what's more, it can be totally played as a free-to-play. Bethesda isn't particularly known for its script writing (well, there isn't one) and so the game is terribly effective. The game is a bit flat after the discovery, but we'll forgive it (the taste of free...).